Daniel Scalzi ea758aee1f Various optimizations related to library extraction. 7 years ago
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scripts ea758aee1f Various optimizations related to library extraction. 7 years ago
assetexec.js d08cfbf248 Change library extraction to be queue based to ensure it completes. 7 years ago
assetguard.js ea758aee1f Various optimizations related to library extraction. 7 years ago
authmanager.js 5b74ecef21 Experimental changes in preparation for auto-update support. 7 years ago
configmanager.js be39d60705 Native files are now stored in the OS temp directory. 7 years ago
discordwrapper.js d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 7 years ago
launchindex.json 75af2726db Damage control pass 1 8 years ago
launchprocess.js dd7ae6bf56 Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 8 years ago
mojang.js 5475ac0c69 Added function to remove an authenticated account to authmanager.js. 7 years ago
preloader.js 4b8133474d Various changes and improvements. 7 years ago
processbuilder.js 6e8d4fe9bc Fixed old bug with argument splicing in processbuilder. 7 years ago
serverstatus.js 714daace18 Added server status retrieval and implemented it on UI. 7 years ago
windowutils.js ab74dd39c5 Matan merge 8 years ago