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- const fs = require('fs')
- const request = require('request')
- const path = require('path')
- const mkpath = require('mkdirp');
- const async = require('async')
- const crypto = require('crypto')
- const library = require('./library.js')
- const {BrowserWindow} = require('electron')
- function Asset(from, to, size, hash){
- this.from = from
- this.to = to
- this.size = size
- this.hash = hash
- }
- function AssetIndex(id, sha1, size, url, totalSize){
- this.id = id
- this.sha1 = sha1
- this.size = size
- this.url = url
- this.totalSize = totalSize
- }
- function Library(id, sha1, size, from, to){
- this.id = id
- this.sha1 = sha1
- this.size = size
- this.from = from
- this.to = to
- }
- /**
- * This function will download the version index data and read it into a Javascript
- * Object. This object will then be returned.
- */
- parseVersionData = function(version, basePath){
- const name = version + '.json'
- const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
- const versionPath = path.join(basePath, 'versions', version)
-
- return new Promise(function(fulfill, reject){
- request.head(baseURL, function(err, res, body){
- console.log('Preparing download of ' + version + ' assets.')
- mkpath.sync(versionPath)
- const stream = request(baseURL).pipe(fs.createWriteStream(path.join(versionPath, name)))
- stream.on('finish', function(){
- fulfill(JSON.parse(fs.readFileSync(path.join(versionPath, name))))
- })
- })
- })
- }
- /**
- * Download the client for version. This file is 'client.jar' although
- * it must be renamed to '{version}'.jar.
- */
- downloadClient = function(versionData, basePath){
- const dls = versionData['downloads']
- const clientData = dls['client']
- const url = clientData['url']
- const size = clientData['size']
- const version = versionData['id']
- const sha1 = clientData['sha1']
- const targetPath = path.join(basePath, 'versions', version)
- const targetFile = version + '.jar'
- if(!validateLocalIntegrity(path.join(targetPath, targetFile), 'sha1', sha1)){
- request.head(url, function(err, res, body){
- console.log('Downloading ' + version + ' client..')
- mkpath.sync(targetPath)
- const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, targetFile)))
- stream.on('finish', function(){
- console.log('Finished downloading ' + version + ' client.')
- })
- })
- }
- }
- downloadLogConfig = function(versionData, basePath){
- const logging = versionData['logging']
- const client = logging['client']
- const file = client['file']
- const version = versionData['id']
- const sha1 = file['sha1']
- const targetPath = path.join(basePath, 'assets', 'log_configs')
- const name = file['id']
- const url = file['url']
- if(!validateLocalIntegrity(path.join(targetPath, name), 'sha1', sha1)){
- request.head(url, function(err, res, body){
- console.log('Downloading ' + version + ' log config..')
- mkpath.sync(targetPath)
- const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, name)))
- stream.on('finish', function(){
- console.log('Finished downloading ' + version + ' log config..')
- })
- })
- }
- }
- downloadLibraries = function(versionData, basePath){
- const libArr = versionData['libraries']
- const libPath = path.join(basePath, 'libraries')
- let win = BrowserWindow.getFocusedWindow()
- const libDlQueue = []
- let dlSize = 0
- //Check validity of each library. If the hashs don't match, download the library.
- libArr.forEach(function(lib, index){
- if(library.validateRules(lib.rules)){
- let artifact = null
- if(lib.natives == null){
- artifact = lib.downloads.artifact
- } else {
- artifact = lib.downloads.classifiers[lib.natives[library.mojangFriendlyOS()]]
- }
- const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
- if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){
- dlSize += libItm.size
- libDlQueue.push(libItm)
- }
- }
- })
- let acc = 0;
- //Download all libraries that failed validation.
- async.eachLimit(libDlQueue, 1, function(lib, cb){
- mkpath.sync(path.join(lib.to, '..'))
- let req = request(lib.from)
- let writeStream = fs.createWriteStream(lib.to)
- req.pipe(writeStream)
- req.on('data', function(chunk){
- acc += chunk.length
- //console.log('Progress', acc/dlSize)
- win.setProgressBar(acc/dlSize)
- })
- writeStream.on('close', cb)
- }, function(err){
- if(err){
- console.log('A library failed to process');
- } else {
- console.log('All libraries have been processed successfully');
- }
- win.setProgressBar(-1)
- })
- }
- /**
- * Given an index url, this function will asynchonously download the
- * assets associated with that version.
- */
- downloadAssets = function(versionData, basePath){
- //Asset index constants.
- const assetIndex = versionData.assetIndex
- const indexURL = assetIndex.url
- const gameVersion = versionData.id
- const assetVersion = assetIndex.id
- const name = assetVersion + '.json'
- //Asset constants
- const resourceURL = 'http://resources.download.minecraft.net/'
- const localPath = path.join(basePath, 'assets')
- const indexPath = path.join(localPath, 'indexes')
- const objectPath = path.join(localPath, 'objects')
-
- let win = BrowserWindow.getFocusedWindow()
- const assetIndexLoc = path.join(indexPath, name)
- /*if(!fs.existsSync(assetIndexLoc)){
- }*/
- console.log('Downloading ' + gameVersion + ' asset index.')
- mkpath.sync(indexPath)
- const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc))
- stream.on('finish', function() {
- const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
- const assetDlQueue = []
- let dlSize = 0;
- Object.keys(data.objects).forEach(function(key, index){
- const ob = data.objects[key]
- const hash = ob.hash
- const assetName = path.join(hash.substring(0, 2), hash)
- const urlName = hash.substring(0, 2) + "/" + hash
- const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash))
- if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){
- dlSize += ast.size
- assetDlQueue.push(ast)
- }
- })
- let acc = 0;
- async.eachLimit(assetDlQueue, 5, function(asset, cb){
- mkpath.sync(path.join(asset.to, ".."))
- let req = request(asset.from)
- let writeStream = fs.createWriteStream(asset.to)
- req.pipe(writeStream)
- req.on('data', function(chunk){
- acc += chunk.length
- console.log('Progress', acc/dlSize)
- win.setProgressBar(acc/dlSize)
- })
- writeStream.on('close', cb)
- }, function(err){
- if(err){
- console.log('An asset failed to process');
- } else {
- console.log('All assets have been processed successfully');
- }
- win.setProgressBar(-1)
- })
- })
- }
- validateLocalIntegrity = function(filePath, algo, hash){
- if(fs.existsSync(filePath)){
- let fileName = path.basename(filePath)
- console.log('Validating integrity of local file', fileName)
- let shasum = crypto.createHash(algo)
- let content = fs.readFileSync(filePath)
- shasum.update(content)
- let localhash = shasum.digest('hex')
- if(localhash === hash){
- console.log('Hash value of ' + fileName + ' matches the index hash, woo!')
- return true
- } else {
- console.log('Hash value of ' + fileName + ' (' + localhash + ')' + ' does not match the index hash. Redownloading..')
- return false
- }
- }
- return false;
- }
- module.exports = {
- parseVersionData,
- downloadClient,
- downloadLogConfig,
- downloadLibraries,
- downloadAssets
- }
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