script.js 5.1 KB

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  1. const $ = require('jquery');
  2. const remote = require('electron').remote
  3. const shell = require('electron').shell
  4. const path = require('path')
  5. const os = require('os');
  6. const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
  7. const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
  8. const mojang = require('mojang')
  9. const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js'))
  10. $(document).on('ready', function(){
  11. console.log('okay');
  12. })
  13. document.onreadystatechange = function () {
  14. if (document.readyState == "complete") {
  15. // Bind close button.
  16. document.getElementById("frame_btn_close").addEventListener("click", function (e) {
  17. const window = remote.getCurrentWindow()
  18. window.close()
  19. })
  20. // Bind restore down button.
  21. document.getElementById("frame_btn_restoredown").addEventListener("click", function (e) {
  22. const window = remote.getCurrentWindow()
  23. if(window.isMaximized()){
  24. window.unmaximize();
  25. } else {
  26. window.maximize()
  27. }
  28. })
  29. // Bind minimize button.
  30. document.getElementById("frame_btn_minimize").addEventListener("click", function (e) {
  31. const window = remote.getCurrentWindow()
  32. window.minimize()
  33. })
  34. // Bind launch button
  35. document.getElementById("launch_button").addEventListener('click', function(e){
  36. console.log('Launching game..')
  37. testdownloads()
  38. })
  39. // Bind progress bar length to length of bot wrapper
  40. document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
  41. }
  42. }
  43. // Open web links in the user's default browser.
  44. $(document).on('click', 'a[href^="http"]', function(event) {
  45. event.preventDefault();
  46. //console.log(os.homedir())
  47. shell.openExternal(this.href)
  48. })
  49. testdownloads = async function(){
  50. const details = document.getElementById("launch_details")
  51. const progress = document.getElementById("launch_progress")
  52. const det_text = document.getElementById("launch_details_text")
  53. det_text.innerHTML = 'Please wait..'
  54. progress.setAttribute('max', '100')
  55. details.style.display = 'flex'
  56. det_text.innerHTML = 'Loading version information..'
  57. const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
  58. progress.setAttribute('value', 20)
  59. det_text.innerHTML = 'Validating asset integrity..'
  60. await ag.validateAssets(versionData, GAME_DIRECTORY)
  61. progress.setAttribute('value', 40)
  62. console.log('assets done')
  63. det_text.innerHTML = 'Validating library integrity..'
  64. await ag.validateLibraries(versionData, GAME_DIRECTORY)
  65. progress.setAttribute('value', 60)
  66. console.log('libs done')
  67. det_text.innerHTML = 'Validating miscellaneous file integrity..'
  68. await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
  69. progress.setAttribute('value', 80)
  70. console.log('files done')
  71. det_text.innerHTML = 'Validating server distribution files..'
  72. const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
  73. progress.setAttribute('value', 100)
  74. console.log('forge stuff done')
  75. det_text.innerHTML = 'Downloading files..'
  76. ag.instance.on('totaldlprogress', function(data){
  77. progress.setAttribute('max', data.total)
  78. progress.setAttribute('value', data.acc)
  79. })
  80. ag.instance.on('dlcomplete', async function(){
  81. det_text.innerHTML = 'Preparing to launch..'
  82. const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
  83. const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
  84. name: 'Minecraft',
  85. version: 1
  86. })
  87. let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
  88. det_text.innerHTML = 'Launching game..'
  89. let proc;
  90. try{
  91. proc = pb.build()
  92. det_text.innerHTML = 'Done. Enjoy the server!'
  93. } catch(err) {
  94. det_text.innerHTML = 'Error while launching: ' + err.message;
  95. }
  96. setTimeout(function(){
  97. details.style.display = 'none'
  98. }, 5000)
  99. })
  100. ag.processDlQueues()
  101. }
  102. /**
  103. * Opens DevTools window if you type "wcdev" in sequence.
  104. * This will crash the program if you are using multiple
  105. * DevTools, for example the chrome debugger in VS Code.
  106. */
  107. const match = [87, 67, 68, 69, 86]
  108. let at = 0;
  109. document.addEventListener('keydown', function (e) {
  110. switch(e.keyCode){
  111. case match[0]:
  112. if(at === 0) ++at
  113. break
  114. case match[1]:
  115. if(at === 1) ++at
  116. break
  117. case match[2]:
  118. if(at === 2) ++at
  119. break
  120. case match[3]:
  121. if(at === 3) ++at
  122. break
  123. case match[4]:
  124. if(at === 4) ++at
  125. break
  126. default:
  127. at = 0
  128. }
  129. if(at === 5) {
  130. var window = remote.getCurrentWindow()
  131. window.toggleDevTools()
  132. at = 0
  133. }
  134. })