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- const fs = require('fs-extra')
- const os = require('os')
- const path = require('path')
- const logger = require('./loggerutil')('%c[ConfigManager]', 'color: #a02d2a; font-weight: bold')
- const sysRoot = process.env.APPDATA || (process.platform == 'darwin' ? process.env.HOME + '/Library/Application Support' : process.env.HOME)
- const dataPath = path.join(sysRoot, '.westeroscraft')
- const firstLaunch = !fs.existsSync(dataPath)
- exports.getAbsoluteMinRAM = function(){
- const mem = os.totalmem()
- return mem >= 6000000000 ? 3 : 2
- }
- exports.getAbsoluteMaxRAM = function(){
- const mem = os.totalmem()
- const gT16 = mem-16000000000
- return Math.floor((mem-1000000000-(gT16 > 0 ? (Number.parseInt(gT16/8) + 16000000000/4) : mem/4))/1000000000)
- }
- function resolveMaxRAM(){
- const mem = os.totalmem()
- return mem >= 8000000000 ? '4G' : (mem >= 6000000000 ? '3G' : '2G')
- }
- function resolveMinRAM(){
- return resolveMaxRAM()
- }
- /**
- * Three types of values:
- * Static = Explicitly declared.
- * Dynamic = Calculated by a private function.
- * Resolved = Resolved externally, defaults to null.
- */
- const DEFAULT_CONFIG = {
- settings: {
- java: {
- minRAM: resolveMinRAM(),
- maxRAM: resolveMaxRAM(), // Dynamic
- executable: null,
- jvmOptions: [
- '-XX:+UseConcMarkSweepGC',
- '-XX:+CMSIncrementalMode',
- '-XX:-UseAdaptiveSizePolicy',
- '-Xmn128M'
- ],
- },
- game: {
- resWidth: 1280,
- resHeight: 720,
- fullscreen: false,
- autoConnect: true,
- launchDetached: true
- },
- launcher: {
- allowPrerelease: false
- }
- },
- newsCache: {
- date: null,
- content: null,
- dismissed: false
- },
- commonDirectory: path.join(dataPath, 'common'),
- instanceDirectory: path.join(dataPath, 'instances'),
- clientToken: null,
- selectedServer: null, // Resolved
- selectedAccount: null,
- authenticationDatabase: {},
- modConfigurations: []
- }
- let config = null
- // Persistance Utility Functions
- /**
- * Save the current configuration to a file.
- */
- exports.save = function(){
- const filePath = path.join(dataPath, 'config.json')
- fs.writeFileSync(filePath, JSON.stringify(config, null, 4), 'UTF-8')
- }
- /**
- * Load the configuration into memory. If a configuration file exists,
- * that will be read and saved. Otherwise, a default configuration will
- * be generated. Note that "resolved" values default to null and will
- * need to be externally assigned.
- */
- exports.load = function(){
- // Determine the effective configuration.
- const filePath = path.join(dataPath, 'config.json')
- if(!fs.existsSync(filePath)){
- // Create all parent directories.
- fs.ensureDirSync(path.join(filePath, '..'))
- config = DEFAULT_CONFIG
- exports.save()
- } else {
- let doValidate = false
- try {
- config = JSON.parse(fs.readFileSync(filePath, 'UTF-8'))
- doValidate = true
- } catch (err){
- logger.error(err)
- logger.log('Configuration file contains malformed JSON or is corrupt.')
- logger.log('Generating a new configuration file.')
- fs.ensureDirSync(path.join(filePath, '..'))
- config = DEFAULT_CONFIG
- exports.save()
- }
- if(doValidate){
- config = validateKeySet(DEFAULT_CONFIG, config)
- exports.save()
- }
- }
- logger.log('Successfully Loaded')
- }
- /**
- * @returns {boolean} Whether or not the manager has been loaded.
- */
- exports.isLoaded = function(){
- return config != null
- }
- /**
- * Validate that the destination object has at least every field
- * present in the source object. Assign a default value otherwise.
- *
- * @param {Object} srcObj The source object to reference against.
- * @param {Object} destObj The destination object.
- * @returns {Object} A validated destination object.
- */
- function validateKeySet(srcObj, destObj){
- if(srcObj == null){
- srcObj = {}
- }
- const validationBlacklist = ['authenticationDatabase']
- const keys = Object.keys(srcObj)
- for(let i=0; i<keys.length; i++){
- if(typeof destObj[keys[i]] === 'undefined'){
- destObj[keys[i]] = srcObj[keys[i]]
- } else if(typeof srcObj[keys[i]] === 'object' && srcObj[keys[i]] != null && !(srcObj[keys[i]] instanceof Array) && validationBlacklist.indexOf(keys[i]) === -1){
- destObj[keys[i]] = validateKeySet(srcObj[keys[i]], destObj[keys[i]])
- }
- }
- return destObj
- }
- /**
- * Retrieve the absolute path of the launcher directory.
- *
- * @returns {string} The absolute path of the launcher directory.
- */
- exports.getLauncherDirectory = function(){
- return dataPath
- }
- /**
- * Check to see if this is the first time the user has launched the
- * application. This is determined by the existance of the data path.
- *
- * @returns {boolean} True if this is the first launch, otherwise false.
- */
- exports.isFirstLaunch = function(){
- return firstLaunch
- }
- /**
- * Returns the name of the folder in the OS temp directory which we
- * will use to extract and store native dependencies for game launch.
- *
- * @returns {string} The name of the folder.
- */
- exports.getTempNativeFolder = function(){
- return 'WCNatives'
- }
- // System Settings (Unconfigurable on UI)
- /**
- * Retrieve the news cache to determine
- * whether or not there is newer news.
- *
- * @returns {Object} The news cache object.
- */
- exports.getNewsCache = function(){
- return config.newsCache
- }
- /**
- * Set the new news cache object.
- *
- * @param {Object} newsCache The new news cache object.
- */
- exports.setNewsCache = function(newsCache){
- config.newsCache = newsCache
- }
- /**
- * Set whether or not the news has been dismissed (checked)
- *
- * @param {boolean} dismissed Whether or not the news has been dismissed (checked).
- */
- exports.setNewsCacheDismissed = function(dismissed){
- config.newsCache.dismissed = dismissed
- }
- /**
- * Retrieve the common directory for shared
- * game files (assets, libraries, etc).
- *
- * @returns {string} The launcher's common directory.
- */
- exports.getCommonDirectory = function(){
- return config.commonDirectory
- }
- /**
- * Retrieve the instance directory for the per
- * server game directories.
- *
- * @returns {string} The launcher's instance directory.
- */
- exports.getInstanceDirectory = function(){
- return config.instanceDirectory
- }
- /**
- * Retrieve the launcher's Client Token.
- * There is no default client token.
- *
- * @returns {string} The launcher's Client Token.
- */
- exports.getClientToken = function(){
- return config.clientToken
- }
- /**
- * Set the launcher's Client Token.
- *
- * @param {string} clientToken The launcher's new Client Token.
- */
- exports.setClientToken = function(clientToken){
- config.clientToken = clientToken
- }
- /**
- * Retrieve the ID of the selected serverpack.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {string} The ID of the selected serverpack.
- */
- exports.getSelectedServer = function(def = false){
- return !def ? config.selectedServer : DEFAULT_CONFIG.clientToken
- }
- /**
- * Set the ID of the selected serverpack.
- *
- * @param {string} serverID The ID of the new selected serverpack.
- */
- exports.setSelectedServer = function(serverID){
- config.selectedServer = serverID
- }
- /**
- * Get an array of each account currently authenticated by the launcher.
- *
- * @returns {Array.<Object>} An array of each stored authenticated account.
- */
- exports.getAuthAccounts = function(){
- return config.authenticationDatabase
- }
- /**
- * Returns the authenticated account with the given uuid. Value may
- * be null.
- *
- * @param {string} uuid The uuid of the authenticated account.
- * @returns {Object} The authenticated account with the given uuid.
- */
- exports.getAuthAccount = function(uuid){
- return config.authenticationDatabase[uuid]
- }
- /**
- * Update the access token of an authenticated account.
- *
- * @param {string} uuid The uuid of the authenticated account.
- * @param {string} accessToken The new Access Token.
- *
- * @returns {Object} The authenticated account object created by this action.
- */
- exports.updateAuthAccount = function(uuid, accessToken){
- config.authenticationDatabase[uuid].accessToken = accessToken
- return config.authenticationDatabase[uuid]
- }
- /**
- * Adds an authenticated account to the database to be stored.
- *
- * @param {string} uuid The uuid of the authenticated account.
- * @param {string} accessToken The accessToken of the authenticated account.
- * @param {string} username The username (usually email) of the authenticated account.
- * @param {string} displayName The in game name of the authenticated account.
- *
- * @returns {Object} The authenticated account object created by this action.
- */
- exports.addAuthAccount = function(uuid, accessToken, username, displayName){
- config.selectedAccount = uuid
- config.authenticationDatabase[uuid] = {
- accessToken,
- username: username.trim(),
- uuid: uuid.trim(),
- displayName: displayName.trim()
- }
- return config.authenticationDatabase[uuid]
- }
- /**
- * Remove an authenticated account from the database. If the account
- * was also the selected account, a new one will be selected. If there
- * are no accounts, the selected account will be null.
- *
- * @param {string} uuid The uuid of the authenticated account.
- *
- * @returns {boolean} True if the account was removed, false if it never existed.
- */
- exports.removeAuthAccount = function(uuid){
- if(config.authenticationDatabase[uuid] != null){
- delete config.authenticationDatabase[uuid]
- if(config.selectedAccount === uuid){
- const keys = Object.keys(config.authenticationDatabase)
- if(keys.length > 0){
- config.selectedAccount = keys[0]
- } else {
- config.selectedAccount = null
- }
- }
- return true
- }
- return false
- }
- /**
- * Get the currently selected authenticated account.
- *
- * @returns {Object} The selected authenticated account.
- */
- exports.getSelectedAccount = function(){
- return config.authenticationDatabase[config.selectedAccount]
- }
- /**
- * Set the selected authenticated account.
- *
- * @param {string} uuid The UUID of the account which is to be set
- * as the selected account.
- *
- * @returns {Object} The selected authenticated account.
- */
- exports.setSelectedAccount = function(uuid){
- const authAcc = config.authenticationDatabase[uuid]
- if(authAcc != null) {
- config.selectedAccount = uuid
- }
- return authAcc
- }
- /**
- * Get an array of each mod configuration currently stored.
- *
- * @returns {Array.<Object>} An array of each stored mod configuration.
- */
- exports.getModConfigurations = function(){
- return config.modConfigurations
- }
- /**
- * Set the array of stored mod configurations.
- *
- * @param {Array.<Object>} configurations An array of mod configurations.
- */
- exports.setModConfigurations = function(configurations){
- config.modConfigurations = configurations
- }
- /**
- * Get the mod configuration for a specific server.
- *
- * @param {string} serverid The id of the server.
- * @returns {Object} The mod configuration for the given server.
- */
- exports.getModConfiguration = function(serverid){
- const cfgs = config.modConfigurations
- for(let i=0; i<cfgs.length; i++){
- if(cfgs[i].id === serverid){
- return cfgs[i]
- }
- }
- return null
- }
- /**
- * Set the mod configuration for a specific server. This overrides any existing value.
- *
- * @param {string} serverid The id of the server for the given mod configuration.
- * @param {Object} configuration The mod configuration for the given server.
- */
- exports.setModConfiguration = function(serverid, configuration){
- const cfgs = config.modConfigurations
- for(let i=0; i<cfgs.length; i++){
- if(cfgs[i].id === serverid){
- cfgs[i] = configuration
- return
- }
- }
- cfgs.push(configuration)
- }
- // User Configurable Settings
- // Java Settings
- /**
- * Retrieve the minimum amount of memory for JVM initialization. This value
- * contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
- * 1024 MegaBytes, etc.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {string} The minimum amount of memory for JVM initialization.
- */
- exports.getMinRAM = function(def = false){
- return !def ? config.settings.java.minRAM : DEFAULT_CONFIG.settings.java.minRAM
- }
- /**
- * Set the minimum amount of memory for JVM initialization. This value should
- * contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
- * 1024 MegaBytes, etc.
- *
- * @param {string} minRAM The new minimum amount of memory for JVM initialization.
- */
- exports.setMinRAM = function(minRAM){
- config.settings.java.minRAM = minRAM
- }
- /**
- * Retrieve the maximum amount of memory for JVM initialization. This value
- * contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
- * 1024 MegaBytes, etc.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {string} The maximum amount of memory for JVM initialization.
- */
- exports.getMaxRAM = function(def = false){
- return !def ? config.settings.java.maxRAM : resolveMaxRAM()
- }
- /**
- * Set the maximum amount of memory for JVM initialization. This value should
- * contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
- * 1024 MegaBytes, etc.
- *
- * @param {string} maxRAM The new maximum amount of memory for JVM initialization.
- */
- exports.setMaxRAM = function(maxRAM){
- config.settings.java.maxRAM = maxRAM
- }
- /**
- * Retrieve the path of the Java Executable.
- *
- * This is a resolved configuration value and defaults to null until externally assigned.
- *
- * @returns {string} The path of the Java Executable.
- */
- exports.getJavaExecutable = function(){
- return config.settings.java.executable
- }
- /**
- * Set the path of the Java Executable.
- *
- * @param {string} executable The new path of the Java Executable.
- */
- exports.setJavaExecutable = function(executable){
- config.settings.java.executable = executable
- }
- /**
- * Retrieve the additional arguments for JVM initialization. Required arguments,
- * such as memory allocation, will be dynamically resolved and will not be included
- * in this value.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {Array.<string>} An array of the additional arguments for JVM initialization.
- */
- exports.getJVMOptions = function(def = false){
- return !def ? config.settings.java.jvmOptions : DEFAULT_CONFIG.settings.java.jvmOptions
- }
- /**
- * Set the additional arguments for JVM initialization. Required arguments,
- * such as memory allocation, will be dynamically resolved and should not be
- * included in this value.
- *
- * @param {Array.<string>} jvmOptions An array of the new additional arguments for JVM
- * initialization.
- */
- exports.setJVMOptions = function(jvmOptions){
- config.settings.java.jvmOptions = jvmOptions
- }
- // Game Settings
- /**
- * Retrieve the width of the game window.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {number} The width of the game window.
- */
- exports.getGameWidth = function(def = false){
- return !def ? config.settings.game.resWidth : DEFAULT_CONFIG.settings.game.resWidth
- }
- /**
- * Set the width of the game window.
- *
- * @param {number} resWidth The new width of the game window.
- */
- exports.setGameWidth = function(resWidth){
- config.settings.game.resWidth = Number.parseInt(resWidth)
- }
- /**
- * Validate a potential new width value.
- *
- * @param {number} resWidth The width value to validate.
- * @returns {boolean} Whether or not the value is valid.
- */
- exports.validateGameWidth = function(resWidth){
- const nVal = Number.parseInt(resWidth)
- return Number.isInteger(nVal) && nVal >= 0
- }
- /**
- * Retrieve the height of the game window.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {number} The height of the game window.
- */
- exports.getGameHeight = function(def = false){
- return !def ? config.settings.game.resHeight : DEFAULT_CONFIG.settings.game.resHeight
- }
- /**
- * Set the height of the game window.
- *
- * @param {number} resHeight The new height of the game window.
- */
- exports.setGameHeight = function(resHeight){
- config.settings.game.resHeight = Number.parseInt(resHeight)
- }
- /**
- * Validate a potential new height value.
- *
- * @param {number} resHeight The height value to validate.
- * @returns {boolean} Whether or not the value is valid.
- */
- exports.validateGameHeight = function(resHeight){
- const nVal = Number.parseInt(resHeight)
- return Number.isInteger(nVal) && nVal >= 0
- }
- /**
- * Check if the game should be launched in fullscreen mode.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {boolean} Whether or not the game is set to launch in fullscreen mode.
- */
- exports.getFullscreen = function(def = false){
- return !def ? config.settings.game.fullscreen : DEFAULT_CONFIG.settings.game.fullscreen
- }
- /**
- * Change the status of if the game should be launched in fullscreen mode.
- *
- * @param {boolean} fullscreen Whether or not the game should launch in fullscreen mode.
- */
- exports.setFullscreen = function(fullscreen){
- config.settings.game.fullscreen = fullscreen
- }
- /**
- * Check if the game should auto connect to servers.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {boolean} Whether or not the game should auto connect to servers.
- */
- exports.getAutoConnect = function(def = false){
- return !def ? config.settings.game.autoConnect : DEFAULT_CONFIG.settings.game.autoConnect
- }
- /**
- * Change the status of whether or not the game should auto connect to servers.
- *
- * @param {boolean} autoConnect Whether or not the game should auto connect to servers.
- */
- exports.setAutoConnect = function(autoConnect){
- config.settings.game.autoConnect = autoConnect
- }
- /**
- * Check if the game should launch as a detached process.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {boolean} Whether or not the game will launch as a detached process.
- */
- exports.getLaunchDetached = function(def = false){
- return !def ? config.settings.game.launchDetached : DEFAULT_CONFIG.settings.game.launchDetached
- }
- /**
- * Change the status of whether or not the game should launch as a detached process.
- *
- * @param {boolean} launchDetached Whether or not the game should launch as a detached process.
- */
- exports.setLaunchDetached = function(launchDetached){
- config.settings.game.launchDetached = launchDetached
- }
- // Launcher Settings
- /**
- * Check if the launcher should download prerelease versions.
- *
- * @param {boolean} def Optional. If true, the default value will be returned.
- * @returns {boolean} Whether or not the launcher should download prerelease versions.
- */
- exports.getAllowPrerelease = function(def = false){
- return !def ? config.settings.launcher.allowPrerelease : DEFAULT_CONFIG.settings.launcher.allowPrerelease
- }
- /**
- * Change the status of Whether or not the launcher should download prerelease versions.
- *
- * @param {boolean} launchDetached Whether or not the launcher should download prerelease versions.
- */
- exports.setAllowPrerelease = function(allowPrerelease){
- config.settings.launcher.allowPrerelease = allowPrerelease
- }
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