Daniel Scalzi ae387757bc Discord-rpc has resolved the issue with the timeout function, updating to beta 10. Updating to node.js 8.11.x. %!s(int64=7) %!d(string=hai) anos
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actionbinder.js d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. %!s(int64=7) %!d(string=hai) anos
assetexec.js d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. %!s(int64=7) %!d(string=hai) anos
assetguard.js 13cc555afd Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. %!s(int64=7) %!d(string=hai) anos
authmanager.js 13cc555afd Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. %!s(int64=7) %!d(string=hai) anos
configmanager.js 13cc555afd Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. %!s(int64=7) %!d(string=hai) anos
discordwrapper.js d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. %!s(int64=7) %!d(string=hai) anos
javaguard.js 13cc555afd Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. %!s(int64=7) %!d(string=hai) anos
launchindex.json 75af2726db Damage control pass 1 %!s(int64=8) %!d(string=hai) anos
launchprocess.js dd7ae6bf56 Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. %!s(int64=8) %!d(string=hai) anos
mojang.js ae387757bc Discord-rpc has resolved the issue with the timeout function, updating to beta 10. Updating to node.js 8.11.x. %!s(int64=7) %!d(string=hai) anos
preloader.js 98684a9c1f Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. %!s(int64=8) %!d(string=hai) anos
processbuilder.js 13cc555afd Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. %!s(int64=7) %!d(string=hai) anos
uicore.js 6d6d876aa5 Changed devtools keybind from 'wcdev' in sequence to 'ctrl + shift + i'. %!s(int64=7) %!d(string=hai) anos
windowutils.js ab74dd39c5 Matan merge %!s(int64=8) %!d(string=hai) anos