| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277 |
- import request from 'request'
- import { LoggerUtil } from '../loggerutil'
- import { Agent } from '../model/mojang/auth/Agent'
- import { AuthPayload } from '../model/mojang/auth/AuthPayload'
- import { Session } from '../model/mojang/auth/Session'
- import { Status } from './type/Status'
- export class Mojang {
- private static readonly logger = new LoggerUtil('%c[Mojang]', 'color: #a02d2a; font-weight: bold')
- public static readonly AUTH_ENDPOINT = 'https://authserver.mojang.com'
- public static readonly MINECRAFT_AGENT: Agent = {
- name: 'Minecraft',
- version: 1
- }
- protected static statuses: Status[] = [
- {
- service: 'sessionserver.mojang.com',
- status: 'grey',
- name: 'Multiplayer Session Service',
- essential: true
- },
- {
- service: 'authserver.mojang.com',
- status: 'grey',
- name: 'Authentication Service',
- essential: true
- },
- {
- service: 'textures.minecraft.net',
- status: 'grey',
- name: 'Minecraft Skins',
- essential: false
- },
- {
- service: 'api.mojang.com',
- status: 'grey',
- name: 'Public API',
- essential: false
- },
- {
- service: 'minecraft.net',
- status: 'grey',
- name: 'Minecraft.net',
- essential: false
- },
- {
- service: 'account.mojang.com',
- status: 'grey',
- name: 'Mojang Accounts Website',
- essential: false
- }
- ]
- /**
- * Converts a Mojang status color to a hex value. Valid statuses
- * are 'green', 'yellow', 'red', and 'grey'. Grey is a custom status
- * to our project which represents an unknown status.
- *
- * @param {string} status A valid status code.
- * @returns {string} The hex color of the status code.
- */
- public static statusToHex(status: string){
- switch(status.toLowerCase()){
- case 'green':
- return '#a5c325'
- case 'yellow':
- return '#eac918'
- case 'red':
- return '#c32625'
- case 'grey':
- default:
- return '#848484'
- }
- }
- /**
- * Retrieves the status of Mojang's services.
- * The response is condensed into a single object. Each service is
- * a key, where the value is an object containing a status and name
- * property.
- *
- * @see http://wiki.vg/Mojang_API#API_Status
- */
- public static status(): Promise<Status[]>{
- return new Promise((resolve, reject) => {
- request.get('https://status.mojang.com/check',
- {
- json: true,
- timeout: 2500
- },
- function(error, response, body: {[service: string]: 'red' | 'yellow' | 'green'}[]){
- if(error || response.statusCode !== 200){
- Mojang.logger.warn('Unable to retrieve Mojang status.')
- Mojang.logger.debug('Error while retrieving Mojang statuses:', error)
- //reject(error || response.statusCode)
- for(let i=0; i<Mojang.statuses.length; i++){
- Mojang.statuses[i].status = 'grey'
- }
- resolve(Mojang.statuses)
- } else {
- for(let i=0; i<body.length; i++){
- const key = Object.keys(body[i])[0]
- inner:
- for(let j=0; j<Mojang.statuses.length; j++){
- if(Mojang.statuses[j].service === key) {
- Mojang.statuses[j].status = body[i][key]
- break inner
- }
- }
- }
- resolve(Mojang.statuses)
- }
- })
- })
- }
- /**
- * Authenticate a user with their Mojang credentials.
- *
- * @param {string} username The user's username, this is often an email.
- * @param {string} password The user's password.
- * @param {string} clientToken The launcher's Client Token.
- * @param {boolean} requestUser Optional. Adds user object to the reponse.
- * @param {Object} agent Optional. Provided by default. Adds user info to the response.
- *
- * @see http://wiki.vg/Authentication#Authenticate
- */
- public static authenticate(
- username: string,
- password: string,
- clientToken: string | null,
- requestUser: boolean = true,
- agent: Agent = Mojang.MINECRAFT_AGENT
- ): Promise<Session> {
- return new Promise((resolve, reject) => {
- const body: AuthPayload = {
- agent,
- username,
- password,
- requestUser
- }
- if(clientToken != null){
- body.clientToken = clientToken
- }
- request.post(Mojang.AUTH_ENDPOINT + '/authenticate',
- {
- json: true,
- body
- },
- function(error, response, body){
- if(error){
- Mojang.logger.error('Error during authentication.', error)
- reject(error)
- } else {
- if(response.statusCode === 200){
- resolve(body)
- } else {
- reject(body || {code: 'ENOTFOUND'})
- }
- }
- })
- })
- }
- /**
- * Validate an access token. This should always be done before launching.
- * The client token should match the one used to create the access token.
- *
- * @param {string} accessToken The access token to validate.
- * @param {string} clientToken The launcher's client token.
- *
- * @see http://wiki.vg/Authentication#Validate
- */
- public static validate(accessToken: string, clientToken: string): Promise<boolean> {
- return new Promise((resolve, reject) => {
- request.post(Mojang.AUTH_ENDPOINT + '/validate',
- {
- json: true,
- body: {
- accessToken,
- clientToken
- }
- },
- function(error, response, body){
- if(error){
- Mojang.logger.error('Error during validation.', error)
- reject(error)
- } else {
- if(response.statusCode === 403){
- resolve(false)
- } else {
- // 204 if valid
- resolve(true)
- }
- }
- })
- })
- }
- /**
- * Invalidates an access token. The clientToken must match the
- * token used to create the provided accessToken.
- *
- * @param {string} accessToken The access token to invalidate.
- * @param {string} clientToken The launcher's client token.
- *
- * @see http://wiki.vg/Authentication#Invalidate
- */
- public static invalidate(accessToken: string, clientToken: string): Promise<void>{
- return new Promise((resolve, reject) => {
- request.post(Mojang.AUTH_ENDPOINT + '/invalidate',
- {
- json: true,
- body: {
- accessToken,
- clientToken
- }
- },
- function(error, response, body){
- if(error){
- Mojang.logger.error('Error during invalidation.', error)
- reject(error)
- } else {
- if(response.statusCode === 204){
- resolve()
- } else {
- reject(body)
- }
- }
- })
- })
- }
- /**
- * Refresh a user's authentication. This should be used to keep a user logged
- * in without asking them for their credentials again. A new access token will
- * be generated using a recent invalid access token. See Wiki for more info.
- *
- * @param {string} accessToken The old access token.
- * @param {string} clientToken The launcher's client token.
- * @param {boolean} requestUser Optional. Adds user object to the reponse.
- *
- * @see http://wiki.vg/Authentication#Refresh
- */
- public static refresh(accessToken: string, clientToken: string, requestUser: boolean = true): Promise<Session> {
- return new Promise((resolve, reject) => {
- request.post(Mojang.AUTH_ENDPOINT + '/refresh',
- {
- json: true,
- body: {
- accessToken,
- clientToken,
- requestUser
- }
- },
- function(error, response, body){
- if(error){
- Mojang.logger.error('Error during refresh.', error)
- reject(error)
- } else {
- if(response.statusCode === 200){
- resolve(body)
- } else {
- reject(body)
- }
- }
- })
- })
- }
- }
|