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- /**
- * The initial iteration of this file will not support optional submodules.
- * Support will be added down the line, only top-level modules will recieve optional support.
- */
- const AdmZip = require('adm-zip')
- const {AssetGuard, Library} = require('./assetguard.js')
- const child_process = require('child_process')
- const ConfigManager = require('./configmanager.js')
- const crypto = require('crypto')
- const fs = require('fs')
- const mkpath = require('mkdirp')
- const os = require('os')
- const path = require('path')
- const rimraf = require('rimraf')
- const {URL} = require('url')
- class ProcessBuilder {
- constructor(gameDirectory, distroServer, versionData, forgeData, authUser){
- this.dir = gameDirectory
- this.server = distroServer
- this.versionData = versionData
- this.forgeData = forgeData
- this.authUser = authUser
- this.fmlDir = path.join(this.dir, 'versions', this.server.id + '.json')
- this.libPath = path.join(this.dir, 'libraries')
- }
- static shouldInclude(mdle){
- //If the module should be included by default
- return mdle.required == null || mdle.required.value == null || mdle.required.value === true || (mdle.required.value === false && (mdle.required.def == null || mdle.required.def === true))
- }
-
- /**
- * Convienence method to run the functions typically used to build a process.
- */
- build(){
- const tempNativePath = path.join(os.tmpdir(), ConfigManager.getTempNativeFolder(), crypto.pseudoRandomBytes(16).toString('hex'))
- process.throwDeprecation = true
- const mods = this.resolveDefaultMods()
- this.constructFMLModList(mods, true)
- const args = this.constructJVMArguments(mods, tempNativePath)
- console.log(args)
- const child = child_process.spawn(ConfigManager.getJavaExecutable(), args, {
- cwd: ConfigManager.getGameDirectory()
- })
- child.stdout.on('data', (data) => {
- console.log('Minecraft:', data.toString('utf8'))
- })
- child.stderr.on('data', (data) => {
- console.log('Minecraft:', data.toString('utf8'))
- })
- child.on('close', (code, signal) => {
- console.log('Exited with code', code)
- rimraf(tempNativePath, (err) => {
- if(err){
- console.warn('Error while deleting temp dir', err)
- } else {
- console.log('Temp dir deleted successfully.')
- }
- })
- })
- return child
- }
- resolveDefaultMods(options = {type: 'forgemod'}){
- //Returns array of default forge mods to load.
- const mods = []
- const mdles = this.server.modules
-
- for(let i=0; i<mdles.length; ++i){
- if(mdles[i].type != null && mdles[i].type === options.type){
- if(ProcessBuilder.shouldInclude(mdles[i])){
- mods.push(mdles[i])
- }
- }
- }
- return mods
- }
- constructFMLModList(mods, save = false){
- const modList = {}
- modList.repositoryRoot = path.join(this.dir, 'modstore')
- const ids = []
- for(let i=0; i<mods.length; ++i){
- ids.push(mods[i].id)
- }
- modList.modRef = ids
-
- if(save){
- const json = JSON.stringify(modList, null, 4)
- fs.writeFileSync(this.fmlDir, json, 'UTF-8')
- }
- return modList
- }
- /**
- * Construct the argument array that will be passed to the JVM process.
- *
- * @param {Array.<Object>} mods An array of enabled mods which will be launched with this process.
- * @param {string} tempNativePath The path to store the native libraries.
- * @returns {Array.<string>} An array containing the full JVM arguments for this process.
- */
- constructJVMArguments(mods, tempNativePath){
- let args = ['-Xmx' + ConfigManager.getMaxRAM(),
- '-Xms' + ConfigManager.getMinRAM(),,
- '-Djava.library.path=' + tempNativePath,
- '-cp',
- this.classpathArg(mods, tempNativePath).join(process.platform === 'win32' ? ';' : ':'),
- this.forgeData.mainClass]
- if(process.platform === 'darwin'){
- args.unshift('-Xdock:name=WesterosCraft')
- args.unshift('-Xdock:icon=' + path.join(__dirname, '..', 'images', 'minecraft.icns'))
- }
- // For some reason this will add an undefined value unless
- // the delete count is 1. I suspect this is unintended behavior
- // by the function.. need to keep an eye on this.
- args.splice(2, 1, ...ConfigManager.getJVMOptions())
- args = args.concat(this._resolveForgeArgs())
- return args
- }
- /**
- * Resolve the arguments required by forge.
- *
- * @returns {Array.<string>} An array containing the arguments required by forge.
- */
- _resolveForgeArgs(){
- const mcArgs = this.forgeData.minecraftArguments.split(' ')
- const argDiscovery = /\${*(.*)}/
- // Replace the declared variables with their proper values.
- for(let i=0; i<mcArgs.length; ++i){
- if(argDiscovery.test(mcArgs[i])){
- const identifier = mcArgs[i].match(argDiscovery)[1]
- let val = null;
- switch(identifier){
- case 'auth_player_name':
- val = this.authUser.displayName
- break
- case 'version_name':
- //val = versionData.id
- val = this.server.id
- break
- case 'game_directory':
- val = this.dir
- break
- case 'assets_root':
- val = path.join(this.dir, 'assets')
- break
- case 'assets_index_name':
- val = this.versionData.assets
- break
- case 'auth_uuid':
- val = this.authUser.uuid
- break
- case 'auth_access_token':
- val = this.authUser.accessToken
- break
- case 'user_type':
- val = 'MOJANG'
- break
- case 'version_type':
- val = this.versionData.type
- break
- }
- if(val != null){
- mcArgs[i] = val;
- }
- }
- }
- mcArgs.push('--modListFile')
- mcArgs.push('absolute:' + this.fmlDir)
- // Prepare game resolution
- if(ConfigManager.isFullscreen()){
- mcArgs.unshift('--fullscreen')
- } else {
- mcArgs.unshift(ConfigManager.getGameWidth())
- mcArgs.unshift('--width')
- mcArgs.unshift(ConfigManager.getGameHeight())
- mcArgs.unshift('--height')
- }
- // Prepare autoconnect
- if(ConfigManager.isAutoConnect() && this.server.autoconnect){
- const serverURL = new URL('my://' + this.server.server_ip)
- mcArgs.unshift(serverURL.hostname)
- mcArgs.unshift('--server')
- if(serverURL.port){
- mcArgs.unshift(serverURL.port)
- mcArgs.unshift('--port')
- }
- }
- return mcArgs
- }
- /**
- * Resolve the full classpath argument list for this process. This method will resolve all Mojang-declared
- * libraries as well as the libraries declared by the server. Since mods are permitted to declare libraries,
- * this method requires all enabled mods as an input
- *
- * @param {Array.<Object>} mods An array of enabled mods which will be launched with this process.
- * @param {string} tempNativePath The path to store the native libraries.
- * @returns {Array.<string>} An array containing the paths of each library required by this process.
- */
- classpathArg(mods, tempNativePath){
- let cpArgs = []
- // Add the version.jar to the classpath.
- const version = this.versionData.id
- cpArgs.push(path.join(this.dir, 'versions', version, version + '.jar'))
- // Resolve the Mojang declared libraries.
- const mojangLibs = this._resolveMojangLibraries(tempNativePath)
- cpArgs = cpArgs.concat(mojangLibs)
- // Resolve the server declared libraries.
- const servLibs = this._resolveServerLibraries(mods)
- cpArgs = cpArgs.concat(servLibs)
- return cpArgs
- }
- /**
- * Resolve the libraries defined by Mojang's version data. This method will also extract
- * native libraries and point to the correct location for its classpath.
- *
- * TODO - clean up function
- *
- * @param {string} tempNativePath The path to store the native libraries.
- * @returns {Array.<string>} An array containing the paths of each library mojang declares.
- */
- _resolveMojangLibraries(tempNativePath){
- const libs = []
- const libArr = this.versionData.libraries
- mkpath.sync(tempNativePath)
- for(let i=0; i<libArr.length; i++){
- const lib = libArr[i]
- if(Library.validateRules(lib.rules)){
- if(lib.natives == null){
- const dlInfo = lib.downloads
- const artifact = dlInfo.artifact
- const to = path.join(this.libPath, artifact.path)
- libs.push(to)
- } else {
- // Extract the native library.
- const natives = lib.natives
- const extractInst = lib.extract
- const exclusionArr = extractInst.exclude
- const opSys = Library.mojangFriendlyOS()
- const indexId = natives[opSys]
- const dlInfo = lib.downloads
- const classifiers = dlInfo.classifiers
- const artifact = classifiers[indexId]
-
- // Location of native zip.
- const to = path.join(this.libPath, artifact.path)
-
- let zip = new AdmZip(to)
- let zipEntries = zip.getEntries()
-
- // Unzip the native zip.
- for(let i=0; i<zipEntries.length; i++){
- const fileName = zipEntries[i].entryName
-
- let shouldExclude = false
- // Exclude noted files.
- exclusionArr.forEach(function(exclusion){
- if(fileName.indexOf(exclusion) > -1){
- shouldExclude = true
- }
- })
- // Extract the file.
- if(!shouldExclude){
- fs.writeFile(path.join(tempNativePath, fileName), zipEntries[i].getData(), (err) => {
- if(err){
- console.error('Error while extracting native library:', err)
- }
- })
- }
-
- }
- }
- }
- }
- return libs
- }
- /**
- * Resolve the libraries declared by this server in order to add them to the classpath.
- * This method will also check each enabled mod for libraries, as mods are permitted to
- * declare libraries.
- *
- * @param {Array.<Object>} mods An array of enabled mods which will be launched with this process.
- * @returns {Array.<string>} An array containing the paths of each library this server requires.
- */
- _resolveServerLibraries(mods){
- const mdles = this.server.modules
- let libs = []
- // Locate Forge/Libraries
- for(let i=0; i<mdles.length; i++){
- if(mdles[i].type != null && (mdles[i].type === 'forge-hosted' || mdles[i].type === 'library')){
- let lib = mdles[i]
- libs.push(path.join(this.libPath, lib.artifact.path == null ? AssetGuard._resolvePath(lib.id, lib.artifact.extension) : lib.artifact.path))
- if(lib.sub_modules != null){
- const res = this._resolveModuleLibraries(lib)
- if(res.length > 0){
- libs = libs.concat(res)
- }
- }
- }
- }
- //Check for any libraries in our mod list.
- for(let i=0; i<mods.length; i++){
- if(mods.sub_modules != null){
- const res = this._resolveModuleLibraries(mods[i])
- if(res.length > 0){
- libs = libs.concat(res)
- }
- }
- }
- return libs
- }
- /**
- * Recursively resolve the path of each library required by this module.
- *
- * @param {Object} mdle A module object from the server distro index.
- * @returns {Array.<string>} An array containing the paths of each library this module requires.
- */
- _resolveModuleLibraries(mdle){
- if(mdle.sub_modules == null){
- return []
- }
- let libs = []
- for(let i=0; i<mdle.sub_modules.length; i++){
- const sm = mdle.sub_modules[i]
- if(sm.type != null && sm.type == 'library'){
- libs.push(path.join(this.libPath, sm.artifact.path == null ? AssetGuard._resolvePath(sm.id, sm.artifact.extension) : sm.artifact.path))
- }
- // If this module has submodules, we need to resolve the libraries for those.
- // To avoid unnecessary recursive calls, base case is checked here.
- if(mdle.sub_modules != null){
- const res = this._resolveModuleLibraries(sm)
- if(res.length > 0){
- libs = libs.concat(res)
- }
- }
- }
- return libs
- }
- }
- module.exports = ProcessBuilder
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