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- const {app, BrowserWindow} = require('electron')
- const path = require('path')
- const url = require('url')
- // Keep a global reference of the window object, if you don't, the window will
- // be closed automatically when the JavaScript object is garbage collected.
- let win
- function createWindow() {
- win = new BrowserWindow({ width: 925, height: 500, icon: getPlatformIcon('WesterosSealSquare')})
- win.loadURL(url.format({
- pathname: path.join(__dirname, 'app', 'index.html'),
- protocol: 'file:',
- slashes: true
- }))
- win.setMenu(null)
- /*//Code for testing, marked for removal one it's properly implemented.
- const assetdl = require('./app/assets/js/assetdownload.js')
- const basePath = path.join(__dirname, 'mcfiles')
- const dataPromise = assetdl.parseVersionData('1.11.2', basePath)
- dataPromise.then(function(data){
- //assetdl.downloadAssets(data, basePath)
- //assetdl.downloadClient(data, basePath)
- //assetdl.downloadLogConfig(data, basePath)
- //assetdl.downloadLibraries(data, basePath)
- require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
- })*/
- win.on('closed', () => {
- win = null
- })
- }
- function getPlatformIcon(filename){
- const opSys = process.platform
- if (opSys === 'darwin') {
- filename = filename + '.icns'
- } else if (opSys === 'win32') {
- filename = filename + '.ico'
- } else {
- filename = filename + '.png'
- }
- return path.join(__dirname, 'app', 'assets', 'images', filename)
- }
- app.on('ready', createWindow);
- app.on('window-all-closed', () => {
- // On macOS it is common for applications and their menu bar
- // to stay active until the user quits explicitly with Cmd + Q
- if (process.platform !== 'darwin') {
- app.quit()
- }
- })
- app.on('activate', () => {
- // On macOS it's common to re-create a window in the app when the
- // dock icon is clicked and there are no other windows open.
- if (win === null) {
- createWindow()
- }
- })
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