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- const cp = require('child_process')
- const path = require('path')
- const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
- const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
- const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
- const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
- const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
- const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
- let mojangStatusListener
- // Launch Elements
- let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
- // Synchronous Listener
- document.addEventListener('readystatechange', function(){
- if (document.readyState === 'complete'){
- if(ConfigManager.isFirstLaunch()){
- $('#welcomeContainer').fadeIn(500)
- } else {
- $('#landingContainer').fadeIn(500)
- }
- }
- if (document.readyState === 'interactive'){
- // Save a reference to the launch elements.
- launch_content = document.getElementById('launch_content')
- launch_details = document.getElementById('launch_details')
- launch_progress = document.getElementById('launch_progress')
- launch_progress_label = document.getElementById('launch_progress_label')
- launch_details_text = document.getElementById('launch_details_text')
- // Bind launch button
- document.getElementById('launch_button').addEventListener('click', function(e){
- console.log('Launching game..')
- const jExe = ConfigManager.getJavaExecutable()
- if(jExe == null){
- asyncSystemScan()
- } else {
- setLaunchDetails('Please wait..')
- toggleLaunchArea(true)
- setLaunchPercentage(0, 100)
- AssetGuard._validateJavaBinary(jExe).then((v) => {
- if(v){
- dlAsync()
- } else {
- asyncSystemScan()
- }
- })
- }
- })
- // TODO convert this to dropdown menu.
- // Bind selected server
- document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
- // Update Mojang Status Color
- const refreshMojangStatuses = async function(){
- console.log('Refreshing Mojang Statuses..')
- let status = 'grey'
- try {
- const statuses = await Mojang.status()
- greenCount = 0
- for(let i=0; i<statuses.length; i++){
- if(statuses[i].status === 'yellow' && status !== 'red'){
- status = 'yellow'
- continue
- } else if(statuses[i].status === 'red'){
- status = 'red'
- break
- }
- ++greenCount
- }
- if(greenCount == statuses.length){
- status = 'green'
- }
- } catch (err) {
- console.warn('Unable to refresh Mojang service status.')
- console.debug(err)
- }
- document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
- }
- refreshMojangStatuses()
- // Set refresh rate to once every 5 minutes.
- mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
- }
- }, false)
- /* Overlay Wrapper Functions */
- /**
- * Toggle the visibility of the overlay.
- *
- * @param {boolean} toggleState True to display, false to hide.
- * @param {boolean} dismissable Optional. True to show the dismiss option, otherwise false.
- */
- function toggleOverlay(toggleState, dismissable = false){
- if(toggleState == null){
- toggleState = !document.getElementById('main').hasAttribute('overlay')
- }
- if(toggleState){
- document.getElementById('main').setAttribute('overlay', true)
- $('#overlayDismiss').toggle(dismissable)
- $('#overlayContainer').fadeToggle(250)
- } else {
- document.getElementById('main').removeAttribute('overlay')
- $('#overlayContainer').fadeToggle(250, () => {
- $('#overlayDismiss').toggle(dismissable)
- })
- }
- }
- /**
- * Set the content of the overlay.
- *
- * @param {string} title Overlay title text.
- * @param {string} description Overlay description text.
- * @param {string} acknowledge Acknowledge button text.
- * @param {string} dismiss Dismiss button text.
- */
- function setOverlayContent(title, description, acknowledge, dismiss = 'Dismiss'){
- document.getElementById('overlayTitle').innerHTML = title
- document.getElementById('overlayDesc').innerHTML = description
- document.getElementById('overlayAcknowledge').innerHTML = acknowledge
- document.getElementById('overlayDismiss').innerHTML = dismiss
- }
- /**
- * Set the onclick handler of the overlay acknowledge button.
- * If the handler is null, a default handler will be added.
- *
- * @param {function} handler
- */
- function setOverlayHandler(handler){
- if(handler == null){
- document.getElementById('overlayAcknowledge').onclick = () => {
- toggleOverlay(false)
- }
- } else {
- document.getElementById('overlayAcknowledge').onclick = handler
- }
- }
- /**
- * Set the onclick handler of the overlay dismiss button.
- * If the handler is null, a default handler will be added.
- *
- * @param {function} handler
- */
- function setDismissHandler(handler){
- if(handler == null){
- document.getElementById('overlayDismiss').onclick = () => {
- toggleOverlay(false)
- }
- } else {
- document.getElementById('overlayDismiss').onclick = handler
- }
- }
- /* Launch Progress Wrapper Functions */
- /**
- * Show/hide the loading area.
- *
- * @param {boolean} loading True if the loading area should be shown, otherwise false.
- */
- function toggleLaunchArea(loading){
- if(loading){
- launch_details.style.display = 'flex'
- launch_content.style.display = 'none'
- } else {
- launch_details.style.display = 'none'
- launch_content.style.display = 'inline-flex'
- }
- }
- /**
- * Set the details text of the loading area.
- *
- * @param {string} details The new text for the loading details.
- */
- function setLaunchDetails(details){
- launch_details_text.innerHTML = details
- }
- /**
- * Set the value of the loading progress bar and display that value.
- *
- * @param {number} value The progress value.
- * @param {number} max The total size.
- * @param {number|string} percent Optional. The percentage to display on the progress label.
- */
- function setLaunchPercentage(value, max, percent = ((value/max)*100)){
- launch_progress.setAttribute('max', max)
- launch_progress.setAttribute('value', value)
- launch_progress_label.innerHTML = percent + '%'
- }
- /**
- * Set the value of the OS progress bar and display that on the UI.
- *
- * @param {number} value The progress value.
- * @param {number} max The total download size.
- * @param {number|string} percent Optional. The percentage to display on the progress label.
- */
- function setDownloadPercentage(value, max, percent = ((value/max)*100)){
- remote.getCurrentWindow().setProgressBar(value/max)
- setLaunchPercentage(value, max, percent)
- }
- /* System (Java) Scan */
- let sysAEx
- let scanAt
- function asyncSystemScan(launchAfter = true){
- setLaunchDetails('Please wait..')
- toggleLaunchArea(true)
- setLaunchPercentage(0, 100)
- // Fork a process to run validations.
- sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
- ConfigManager.getGameDirectory(),
- ConfigManager.getJavaExecutable()
- ])
-
- sysAEx.on('message', (m) => {
- if(m.content === 'validateJava'){
- m.result = null
- if(m.result == null){
- // If the result is null, no valid Java installation was found.
- // Show this information to the user.
- setOverlayContent(
- 'No Compatible<br>Java Installation Found',
- 'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
- 'Install Java',
- 'Install Manually'
- )
- setOverlayHandler(() => {
- setLaunchDetails('Preparing Java Download..')
- sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
- toggleOverlay(false)
- })
- setDismissHandler(() => {
- $('#overlayContent').fadeOut(250, () => {
- //$('#overlayDismiss').toggle(false)
- setOverlayContent(
- 'Don\'t Forget!<br>Java is Required',
- 'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
- 'I Understand',
- 'Go Back'
- )
- setOverlayHandler(() => {
- toggleLaunchArea(false)
- toggleOverlay(false)
- })
- setDismissHandler(() => {
- toggleOverlay(false, true)
- asyncSystemScan()
- })
- $('#overlayContent').fadeIn(250)
- })
- })
- toggleOverlay(true, true)
- // TODO Add option to not install Java x64.
- } else {
- // Java installation found, use this to launch the game.
- ConfigManager.setJavaExecutable(m.result)
- ConfigManager.save()
- if(launchAfter){
- dlAsync()
- }
- sysAEx.disconnect()
- }
- } else if(m.content === '_enqueueOracleJRE'){
- if(m.result === true){
- // Oracle JRE enqueued successfully, begin download.
- setLaunchDetails('Downloading Java..')
- sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
- } else {
- // Oracle JRE enqueue failed. Probably due to a change in their website format.
- // User will have to follow the guide to install Java.
- setOverlayContent(
- 'Unexpected Issue:<br>Java Download Failed',
- 'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
- 'I Understand'
- )
- setOverlayHandler(() => {
- toggleOverlay(false)
- toggleLaunchArea(false)
- })
- toggleOverlay(true)
- sysAEx.disconnect()
- }
- } else if(m.content === 'dl'){
- if(m.task === 0){
- // Downloading..
- setDownloadPercentage(m.value, m.total, m.percent)
- } else if(m.task === 1){
- // Download will be at 100%, remove the loading from the OS progress bar.
- remote.getCurrentWindow().setProgressBar(-1)
- // Wait for extration to complete.
- setLaunchDetails('Extracting..')
- } else if(m.task === 2){
- // Extraction completed successfully.
- ConfigManager.setJavaExecutable(m.jPath)
- ConfigManager.save()
- setLaunchDetails('Java Installed!')
- if(launchAfter){
- dlAsync()
- }
- sysAEx.disconnect()
- } else {
- console.error('Unknown download data type.', m)
- }
- }
- })
- // Begin system Java scan.
- setLaunchDetails('Checking system info..')
- sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
- }
- // Keep reference to Minecraft Process
- let proc
- // Is DiscordRPC enabled
- let hasRPC = false
- // Joined server regex
- const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
- const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
- const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
- let aEx
- let serv
- let versionData
- let forgeData
- function dlAsync(login = true){
- // Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
- // launching the game.
- if(login) {
- if(ConfigManager.getSelectedAccount() == null){
- console.error('login first.')
- //in devtools AuthManager.addAccount(username, pass)
- return
- }
- }
- setLaunchDetails('Please wait..')
- toggleLaunchArea(true)
- setLaunchPercentage(0, 100)
- // Start AssetExec to run validations and downloads in a forked process.
- aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
- ConfigManager.getGameDirectory(),
- ConfigManager.getJavaExecutable()
- ])
- // Establish communications between the AssetExec and current process.
- aEx.on('message', (m) => {
- if(m.content === 'validateDistribution'){
- setLaunchPercentage(20, 100)
- serv = m.result
- console.log('Forge Validation Complete.')
- // Begin version load.
- setLaunchDetails('Loading version information..')
- aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
- } else if(m.content === 'loadVersionData'){
- setLaunchPercentage(40, 100)
- versionData = m.result
- console.log('Version data loaded.')
- // Begin asset validation.
- setLaunchDetails('Validating asset integrity..')
- aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
- } else if(m.content === 'validateAssets'){
- // Asset validation can *potentially* take longer, so let's track progress.
- if(m.task === 0){
- const perc = (m.value/m.total)*20
- setLaunchPercentage(40+perc, 100, parseInt(40+perc))
- } else {
- setLaunchPercentage(60, 100)
- console.log('Asset Validation Complete')
- // Begin library validation.
- setLaunchDetails('Validating library integrity..')
- aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
- }
- } else if(m.content === 'validateLibraries'){
- setLaunchPercentage(80, 100)
- console.log('Library validation complete.')
- // Begin miscellaneous validation.
- setLaunchDetails('Validating miscellaneous file integrity..')
- aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
- } else if(m.content === 'validateMiscellaneous'){
- setLaunchPercentage(100, 100)
- console.log('File validation complete.')
- // Download queued files.
- setLaunchDetails('Downloading files..')
- aEx.send({task: 0, content: 'processDlQueues'})
- } else if(m.content === 'dl'){
- if(m.task === 0){
- setDownloadPercentage(m.value, m.total, m.percent)
- } else if(m.task === 1){
- // Download will be at 100%, remove the loading from the OS progress bar.
- remote.getCurrentWindow().setProgressBar(-1)
- setLaunchDetails('Preparing to launch..')
- aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
- } else {
- console.error('Unknown download data type.', m)
- }
- } else if(m.content === 'loadForgeData'){
- forgeData = m.result
- if(login) {
- //if(!(await AuthManager.validateSelected())){
- //
- //}
- const authUser = ConfigManager.getSelectedAccount()
- console.log('authu', authUser)
- let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
- setLaunchDetails('Launching game..')
- try {
- // Build Minecraft process.
- proc = pb.build()
- setLaunchDetails('Done. Enjoy the server!')
- // Attach a temporary listener to the client output.
- // Will wait for a certain bit of text meaning that
- // the client application has started, and we can hide
- // the progress bar stuff.
- const tempListener = function(data){
- if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
- toggleLaunchArea(false)
- if(hasRPC){
- DiscordWrapper.updateDetails('Loading game..')
- }
- proc.stdout.removeListener('data', tempListener)
- }
- }
- // Listener for Discord RPC.
- const gameStateChange = function(data){
- if(servJoined.test(data)){
- DiscordWrapper.updateDetails('Exploring the Realm!')
- } else if(gameJoined.test(data)){
- DiscordWrapper.updateDetails('Idling on Main Menu')
- }
- }
- // Bind listeners to stdout.
- proc.stdout.on('data', tempListener)
- proc.stdout.on('data', gameStateChange)
- // Init Discord Hook
- const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
- if(distro.discord != null && serv.discord != null){
- DiscordWrapper.initRPC(distro.discord, serv.discord)
- hasRPC = true
- proc.on('close', (code, signal) => {
- console.log('Shutting down Discord Rich Presence..')
- DiscordWrapper.shutdownRPC()
- hasRPC = false
- proc = null
- })
- }
- } catch(err) {
- // Show that there was an error then hide the
- // progress area. Maybe switch this to an error
- // alert in the future. TODO
- setLaunchDetails('Error: See log for details..')
- console.log(err)
- setTimeout(function(){
- toggleLaunchArea(false)
- }, 5000)
- }
- }
- // Disconnect from AssetExec
- aEx.disconnect()
- }
- })
- // Begin Validations
- // Validate Forge files.
- setLaunchDetails('Loading server information..')
- aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
- }
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