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- const {AssetGuard} = require('./assetguard.js')
- const ConfigManager = require('./configmanager.js')
- const os = require('os')
- const path = require('path')
- const rimraf = require('rimraf')
- console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Loading..')
- // Load ConfigManager
- ConfigManager.load()
- // Ensure Distribution is downloaded and cached.
- AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
- // Resolve the selected server if its value has yet to be set.
- if(ConfigManager.getSelectedServer() == null){
- console.log('Determining default selected server..')
- ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()).id)
- ConfigManager.save()
- }
- // Clean up temp dir incase previous launches ended unexpectedly.
- rimraf(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
- if(err){
- console.warn('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Error while cleaning natives directory', err)
- } else {
- console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Cleaned natives directory.')
- }
- })
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