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- const path = require('path')
- const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
- const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
- const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
- const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
- const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
- const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
- let mojangStatusListener
- // Synchronous Listener
- document.addEventListener('readystatechange', function(){
- if (document.readyState === 'interactive'){
- // Bind launch button
- document.getElementById('launch_button').addEventListener('click', function(e){
- console.log('Launching game..')
- testdownloads()
- })
- // TODO convert this to dropdown menu.
- // Bind selected server
- document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
- // Update Mojang Status Color
- const refreshMojangStatuses = async function(){
- console.log('Refreshing Mojang Statuses..')
- try {
- let status = 'grey'
- const statuses = await Mojang.status()
- greenCount = 0
- for(let i=0; i<statuses.length; i++){
- if(statuses[i].status === 'yellow' && status !== 'red'){
- status = 'yellow'
- continue
- } else if(statuses[i].status === 'red'){
- status = 'red'
- break
- }
- ++greenCount
- }
- if(greenCount == statuses.length){
- status = 'green'
- }
- document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
- } catch (err) {
- console.error('Unable to refresh Mojang service status..', err)
- }
- }
- refreshMojangStatuses()
- // Set refresh rate to once every 5 minutes.
- mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
- }
- }, false)
- // Keep reference to AssetGuard object temporarily
- let tracker;
- testdownloads = async function(){
- if(ConfigManager.getSelectedAccount() == null){
- console.error('login first.')
- //in devtools AuthManager.addAccount(username, pass)
- return
- }
- const content = document.getElementById('launch_content')
- const details = document.getElementById('launch_details')
- const progress = document.getElementById('launch_progress')
- const progress_text = document.getElementById('launch_progress_label')
- const det_text = document.getElementById('launch_details_text')
- det_text.innerHTML = 'Please wait..'
- progress.setAttribute('max', '100')
- details.style.display = 'flex'
- content.style.display = 'none'
- tracker = new AssetGuard(ConfigManager.getGameDirectory(), ConfigManager.getJavaExecutable())
- det_text.innerHTML = 'Loading server information..'
- const serv = await tracker.validateDistribution(ConfigManager.getSelectedServer())
- progress.setAttribute('value', 20)
- progress_text.innerHTML = '20%'
- console.log('forge stuff done')
- det_text.innerHTML = 'Loading version information..'
- const versionData = await tracker.loadVersionData(serv.mc_version)
- progress.setAttribute('value', 40)
- progress_text.innerHTML = '40%'
- det_text.innerHTML = 'Validating asset integrity..'
- await tracker.validateAssets(versionData)
- progress.setAttribute('value', 60)
- progress_text.innerHTML = '60%'
- console.log('assets done')
- det_text.innerHTML = 'Validating library integrity..'
- await tracker.validateLibraries(versionData)
- progress.setAttribute('value', 80)
- progress_text.innerHTML = '80%'
- console.log('libs done')
- det_text.innerHTML = 'Validating miscellaneous file integrity..'
- await tracker.validateMiscellaneous(versionData)
- progress.setAttribute('value', 100)
- progress_text.innerHTML = '100%'
- console.log('files done')
- det_text.innerHTML = 'Downloading files..'
- tracker.on('totaldlprogress', function(data){
- progress.setAttribute('max', data.total)
- progress.setAttribute('value', data.acc)
- progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
- })
- tracker.on('dlcomplete', async function(){
- det_text.innerHTML = 'Preparing to launch..'
- const forgeData = await tracker.loadForgeData(serv.id)
- const authUser = await AuthManager.validateSelected()
- let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
- det_text.innerHTML = 'Launching game..'
- let proc;
- try{
- proc = pb.build()
- det_text.innerHTML = 'Done. Enjoy the server!'
- const tempListener = function(data){
- if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
- details.style.display = 'none'
- content.style.display = 'inline-flex'
- proc.stdout.removeListener('data', tempListener)
- }
- }
- proc.stdout.on('data', tempListener)
- // Init Discord Hook (Untested)
- const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
- if(distro.discord != null && serv.discord != null){
- DiscordWrapper.initRPC(distro.discord, serv.discord)
- proc.on('close', (code, signal) => {
- DiscordWrapper.shutdownRPC()
- })
- }
- } catch(err) {
- //det_text.innerHTML = 'Error: ' + err.message;
- det_text.innerHTML = 'Error: See log for details..';
- console.log(err)
- setTimeout(function(){
- details.style.display = 'none'
- content.style.display = 'inline-flex'
- }, 5000)
- }
- // Remove reference to tracker.
- tracker = null
- })
- tracker.processDlQueues()
- }
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