assetguard.js 34 KB

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  1. /**
  2. * AssetGuard
  3. *
  4. * This module aims to provide a comprehensive and stable method for processing
  5. * and downloading game assets for the WesterosCraft server. A central object
  6. * stores download meta for several identifiers (categories). This meta data
  7. * is initially empty until one of the module's processing functions are called.
  8. * That function will process the corresponding asset index and validate any exisitng
  9. * local files. If a file is missing or fails validation, it will be placed into an
  10. * array which acts as a queue. This queue is wrapped in a download tracker object
  11. * so that essential information can be cached. The download tracker object is then
  12. * assigned as the value of the identifier in the central object. These download
  13. * trackers will remain idle until an async process is started to process them.
  14. *
  15. * Once the async process is started, any enqueued assets will be downloaded. The central
  16. * object will emit events throughout the download whose name correspond to the identifier
  17. * being processed. For example, if the 'assets' identifier was being processed, whenever
  18. * the download stream recieves data, the event 'assetsdlprogress' will be emitted off of
  19. * the central object instance. This can be listened to by external modules allowing for
  20. * categorical tracking of the downloading process.
  21. *
  22. * @module assetguard
  23. */
  24. // Requirements
  25. const fs = require('fs')
  26. const request = require('request')
  27. const path = require('path')
  28. const mkpath = require('mkdirp');
  29. const async = require('async')
  30. const crypto = require('crypto')
  31. const AdmZip = require('adm-zip')
  32. const child_process = require('child_process')
  33. const EventEmitter = require('events')
  34. const {remote} = require('electron')
  35. // Classes
  36. /** Class representing a base asset. */
  37. class Asset{
  38. /**
  39. * Create an asset.
  40. *
  41. * @param {any} id - id of the asset.
  42. * @param {String} hash - hash value of the asset.
  43. * @param {Number} size - size in bytes of the asset.
  44. * @param {String} from - url where the asset can be found.
  45. * @param {String} to - absolute local file path of the asset.
  46. */
  47. constructor(id, hash, size, from, to){
  48. this.id = id
  49. this.hash = hash
  50. this.size = size
  51. this.from = from
  52. this.to = to
  53. }
  54. }
  55. /** Class representing a mojang library. */
  56. class Library extends Asset{
  57. /**
  58. * Converts the process.platform OS names to match mojang's OS names.
  59. */
  60. static mojangFriendlyOS(){
  61. const opSys = process.platform
  62. if (opSys === 'darwin') {
  63. return 'osx';
  64. } else if (opSys === 'win32'){
  65. return 'windows';
  66. } else if (opSys === 'linux'){
  67. return 'linux';
  68. } else {
  69. return 'unknown_os';
  70. }
  71. }
  72. /**
  73. * Checks whether or not a library is valid for download on a particular OS, following
  74. * the rule format specified in the mojang version data index. If the allow property has
  75. * an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
  76. * property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
  77. * the one specified.
  78. *
  79. * @param {Object} rules - the Library's download rules.
  80. * @returns {Boolean} - true if the Library follows the specified rules, otherwise false.
  81. */
  82. static validateRules(rules){
  83. if(rules == null) return true
  84. let result = true
  85. rules.forEach(function(rule){
  86. const action = rule['action']
  87. const osProp = rule['os']
  88. if(action != null){
  89. if(osProp != null){
  90. const osName = osProp['name']
  91. const osMoj = Library.mojangFriendlyOS()
  92. if(action === 'allow'){
  93. result = osName === osMoj
  94. return
  95. } else if(action === 'disallow'){
  96. result = osName !== osMoj
  97. return
  98. }
  99. }
  100. }
  101. })
  102. return result
  103. }
  104. }
  105. class DistroModule extends Asset {
  106. /**
  107. * Create a DistroModule. This is for processing,
  108. * not equivalent to the module objects in the
  109. * distro index.
  110. *
  111. * @param {any} id - id of the asset.
  112. * @param {String} hash - hash value of the asset.
  113. * @param {Number} size - size in bytes of the asset.
  114. * @param {String} from - url where the asset can be found.
  115. * @param {String} to - absolute local file path of the asset.
  116. * @param {String} type - the module type.
  117. */
  118. constructor(id, hash, size, from, to, type){
  119. super(id, hash, size, from, to)
  120. this.type = type
  121. }
  122. }
  123. /**
  124. * Class representing a download tracker. This is used to store meta data
  125. * about a download queue, including the queue itself.
  126. */
  127. class DLTracker {
  128. /**
  129. * Create a DLTracker
  130. *
  131. * @param {Array.<Asset>} dlqueue - an array containing assets queued for download.
  132. * @param {Number} dlsize - the combined size of each asset in the download queue array.
  133. * @param {function(Asset)} callback - optional callback which is called when an asset finishes downloading.
  134. */
  135. constructor(dlqueue, dlsize, callback = null){
  136. this.dlqueue = dlqueue
  137. this.dlsize = dlsize
  138. this.callback = callback
  139. }
  140. }
  141. /**
  142. * Central object class used for control flow. This object stores data about
  143. * categories of downloads. Each category is assigned an identifier with a
  144. * DLTracker object as its value. Combined information is also stored, such as
  145. * the total size of all the queued files in each category. This event is used
  146. * to emit events so that external modules can listen into processing done in
  147. * this module.
  148. */
  149. class AssetGuard extends EventEmitter{
  150. /**
  151. * AssetGuard class should only ever have one instance which is defined in
  152. * this module. On creation the object's properties are never-null default
  153. * values. Each identifier is resolved to an empty DLTracker.
  154. */
  155. constructor(){
  156. super()
  157. this.totaldlsize = 0;
  158. this.progress = 0;
  159. this.assets = new DLTracker([], 0)
  160. this.libraries = new DLTracker([], 0)
  161. this.files = new DLTracker([], 0)
  162. this.forge = new DLTracker([], 0)
  163. }
  164. }
  165. /**
  166. * Global static final instance of AssetGuard
  167. */
  168. const instance = new AssetGuard()
  169. // Utility Functions
  170. /**
  171. * Resolve an artifact id into a path. For example, on windows
  172. * 'net.minecraftforge:forge:1.11.2-13.20.0.2282', '.jar' becomes
  173. * net\minecraftforge\forge\1.11.2-13.20.0.2282\forge-1.11.2-13.20.0.2282.jar
  174. *
  175. * @param {String} artifactid - the artifact id string.
  176. * @param {String} extension - the extension of the file at the resolved path.
  177. * @returns {String} - the resolved relative path from the artifact id.
  178. */
  179. function _resolvePath(artifactid, extension){
  180. let ps = artifactid.split(':')
  181. let cs = ps[0].split('.')
  182. cs.push(ps[1])
  183. cs.push(ps[2])
  184. cs.push(ps[1].concat('-').concat(ps[2]).concat(extension))
  185. return path.join.apply(path, cs)
  186. }
  187. /**
  188. * Resolve an artifact id into a URL. For example,
  189. * 'net.minecraftforge:forge:1.11.2-13.20.0.2282', '.jar' becomes
  190. * net/minecraftforge/forge/1.11.2-13.20.0.2282/forge-1.11.2-13.20.0.2282.jar
  191. *
  192. * @param {String} artifactid - the artifact id string.
  193. * @param {String} extension - the extension of the file at the resolved url.
  194. * @returns {String} - the resolved relative URL from the artifact id.
  195. */
  196. function _resolveURL(artifactid, extension){
  197. let ps = artifactid.split(':')
  198. let cs = ps[0].split('.')
  199. cs.push(ps[1])
  200. cs.push(ps[2])
  201. cs.push(ps[1].concat('-').concat(ps[2]).concat(extension))
  202. return cs.join('/')
  203. }
  204. /**
  205. * Calculates the hash for a file using the specified algorithm.
  206. *
  207. * @param {Buffer} buf - the buffer containing file data.
  208. * @param {String} algo - the hash algorithm.
  209. * @returns {String} - the calculated hash in hex.
  210. */
  211. function _calculateHash(buf, algo){
  212. return crypto.createHash(algo).update(buf).digest('hex')
  213. }
  214. /**
  215. * Used to parse a checksums file. This is specifically designed for
  216. * the checksums.sha1 files found inside the forge scala dependencies.
  217. *
  218. * @param {String} content - the string content of the checksums file.
  219. * @returns {Object} - an object with keys being the file names, and values being the hashes.
  220. */
  221. function _parseChecksumsFile(content){
  222. let finalContent = {}
  223. let lines = content.split('\n')
  224. for(let i=0; i<lines.length; i++){
  225. let bits = lines[i].split(' ')
  226. if(bits[1] == null) {
  227. continue
  228. }
  229. finalContent[bits[1]] = bits[0]
  230. }
  231. return finalContent
  232. }
  233. /**
  234. * Validate that a file exists and matches a given hash value.
  235. *
  236. * @param {String} filePath - the path of the file to validate.
  237. * @param {String} algo - the hash algorithm to check against.
  238. * @param {String} hash - the existing hash to check against.
  239. * @returns {Boolean} - true if the file exists and calculated hash matches the given hash, otherwise false.
  240. */
  241. function _validateLocal(filePath, algo, hash){
  242. if(fs.existsSync(filePath)){
  243. //No hash provided, have to assume it's good.
  244. if(hash == null){
  245. return true
  246. }
  247. let fileName = path.basename(filePath)
  248. let buf = fs.readFileSync(filePath)
  249. let calcdhash = _calculateHash(buf, algo)
  250. return calcdhash === hash
  251. }
  252. return false;
  253. }
  254. /**
  255. * Validates a file in the style used by forge's version index.
  256. *
  257. * @param {String} filePath - the path of the file to validate.
  258. * @param {Array.<String>} checksums - the checksums listed in the forge version index.
  259. * @returns {Boolean} - true if the file exists and the hashes match, otherwise false.
  260. */
  261. function _validateForgeChecksum(filePath, checksums){
  262. if(fs.existsSync(filePath)){
  263. if(checksums == null || checksums.length === 0){
  264. return true
  265. }
  266. let buf = fs.readFileSync(filePath)
  267. let calcdhash = _calculateHash(buf, 'sha1')
  268. let valid = checksums.includes(calcdhash)
  269. if(!valid && filePath.endsWith('.jar')){
  270. valid = _validateForgeJar(filePath, checksums)
  271. }
  272. return valid
  273. }
  274. return false
  275. }
  276. /**
  277. * Validates a forge jar file dependency who declares a checksums.sha1 file.
  278. * This can be an expensive task as it usually requires that we calculate thousands
  279. * of hashes.
  280. *
  281. * @param {Buffer} buf - the buffer of the jar file.
  282. * @param {Array.<String>} checksums - the checksums listed in the forge version index.
  283. * @returns {Boolean} - true if all hashes declared in the checksums.sha1 file match the actual hashes.
  284. */
  285. function _validateForgeJar(buf, checksums){
  286. // Double pass method was the quickest I found. I tried a version where we store data
  287. // to only require a single pass, plus some quick cleanup but that seemed to take slightly more time.
  288. const hashes = {}
  289. let expected = {}
  290. const zip = new AdmZip(buf)
  291. const zipEntries = zip.getEntries()
  292. //First pass
  293. for(let i=0; i<zipEntries.length; i++){
  294. let entry = zipEntries[i]
  295. if(entry.entryName === 'checksums.sha1'){
  296. expected = _parseChecksumsFile(zip.readAsText(entry))
  297. }
  298. hashes[entry.entryName] = _calculateHash(entry.getData(), 'sha1')
  299. }
  300. if(!checksums.includes(hashes['checksums.sha1'])){
  301. return false
  302. }
  303. //Check against expected
  304. const expectedEntries = Object.keys(expected)
  305. for(let i=0; i<expectedEntries.length; i++){
  306. if(expected[expectedEntries[i]] !== hashes[expectedEntries[i]]){
  307. return false
  308. }
  309. }
  310. return true
  311. }
  312. /**
  313. * Extracts and unpacks a file from .pack.xz format.
  314. *
  315. * @param {Array.<String>} filePaths - The paths of the files to be extracted and unpacked.
  316. * @returns {Promise.<Void>} - An empty promise to indicate the extraction has completed.
  317. */
  318. function _extractPackXZ(filePaths){
  319. return new Promise(function(fulfill, reject){
  320. const libPath = path.join(__dirname, '..', 'libraries', 'java', 'PackXZExtract.jar')
  321. const filePath = filePaths.join(',')
  322. const child = child_process.spawn('C:\\Program Files\\Java\\jdk1.8.0_152\\bin\\javaw.exe', ['-jar', libPath, '-packxz', filePath])
  323. child.stdout.on('data', (data) => {
  324. //console.log('PackXZExtract:', data.toString('utf8'))
  325. })
  326. child.stderr.on('data', (data) => {
  327. //console.log('PackXZExtract:', data.toString('utf8'))
  328. })
  329. child.on('close', (code, signal) => {
  330. //console.log('PackXZExtract: Exited with code', code)
  331. fulfill()
  332. })
  333. })
  334. }
  335. /**
  336. * Function which finalizes the forge installation process. This creates a 'version'
  337. * instance for forge and saves its version.json file into that instance. If that
  338. * instance already exists, the contents of the version.json file are read and returned
  339. * in a promise.
  340. *
  341. * @param {Asset} asset - The Asset object representing Forge.
  342. * @param {String} basePath
  343. * @returns {Promise.<Object>} - A promise which resolves to the contents of forge's version.json.
  344. */
  345. function _finalizeForgeAsset(asset, basePath){
  346. return new Promise(function(fulfill, reject){
  347. fs.readFile(asset.to, (err, data) => {
  348. const zip = new AdmZip(data)
  349. const zipEntries = zip.getEntries()
  350. for(let i=0; i<zipEntries.length; i++){
  351. if(zipEntries[i].entryName === 'version.json'){
  352. const forgeVersion = JSON.parse(zip.readAsText(zipEntries[i]))
  353. const versionPath = path.join(basePath, 'versions', forgeVersion.id)
  354. const versionFile = path.join(versionPath, forgeVersion.id + '.json')
  355. if(!fs.existsSync(versionFile)){
  356. mkpath.sync(versionPath)
  357. fs.writeFileSync(path.join(versionPath, forgeVersion.id + '.json'), zipEntries[i].getData())
  358. fulfill(forgeVersion)
  359. } else {
  360. //Read the saved file to allow for user modifications.
  361. fulfill(JSON.parse(fs.readFileSync(versionFile, 'utf-8')))
  362. }
  363. return
  364. }
  365. }
  366. //We didn't find forge's version.json.
  367. reject('Unable to finalize Forge processing, version.json not found! Has forge changed their format?')
  368. })
  369. })
  370. }
  371. /**
  372. * Initiate an async download process for an AssetGuard DLTracker.
  373. *
  374. * @param {String} identifier - the identifier of the AssetGuard DLTracker.
  375. * @param {Number} limit - optional. The number of async processes to run in parallel.
  376. * @returns {Boolean} - true if the process began, otherwise false.
  377. */
  378. function startAsyncProcess(identifier, limit = 5){
  379. let win = remote.getCurrentWindow()
  380. let acc = 0
  381. const concurrentDlTracker = instance[identifier]
  382. const concurrentDlQueue = concurrentDlTracker.dlqueue.slice(0)
  383. console.log(concurrentDlQueue);
  384. if(concurrentDlQueue.length === 0){
  385. return false
  386. } else {
  387. console.log(concurrentDlQueue)
  388. async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
  389. let count = 0;
  390. mkpath.sync(path.join(asset.to, ".."))
  391. let req = request(asset.from)
  392. req.pause()
  393. req.on('response', (resp) => {
  394. if(resp.statusCode === 200){
  395. let writeStream = fs.createWriteStream(asset.to)
  396. writeStream.on('close', () => {
  397. //console.log('DLResults ' + asset.size + ' ' + count + ' ', asset.size === count)
  398. if(concurrentDlTracker.callback != null){
  399. concurrentDlTracker.callback.apply(concurrentDlTracker, [asset])
  400. }
  401. cb()
  402. })
  403. req.pipe(writeStream)
  404. req.resume()
  405. } else {
  406. req.abort()
  407. console.log('Failed to download ' + asset.from + '. Response code', resp.statusCode)
  408. instance.progress += asset.size*1
  409. win.setProgressBar(instance.progress/instance.totaldlsize)
  410. cb()
  411. }
  412. })
  413. req.on('data', function(chunk){
  414. count += chunk.length
  415. instance.progress += chunk.length
  416. acc += chunk.length
  417. instance.emit(identifier + 'dlprogress', acc)
  418. //console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
  419. win.setProgressBar(instance.progress/instance.totaldlsize)
  420. })
  421. }, function(err){
  422. if(err){
  423. instance.emit(identifier + 'dlerror')
  424. console.log('An item in ' + identifier + ' failed to process');
  425. } else {
  426. instance.emit(identifier + 'dlcomplete')
  427. console.log('All ' + identifier + ' have been processed successfully')
  428. }
  429. instance.totaldlsize -= instance[identifier].dlsize
  430. instance.progress -= instance[identifier].dlsize
  431. instance[identifier] = new DLTracker([], 0)
  432. if(instance.totaldlsize === 0) {
  433. win.setProgressBar(-1)
  434. instance.emit('dlcomplete')
  435. }
  436. })
  437. return true
  438. }
  439. }
  440. // Validation Functions
  441. /**
  442. * Loads the version data for a given minecraft version.
  443. *
  444. * @param {String} version - the game version for which to load the index data.
  445. * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
  446. * @param {Boolean} force - optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
  447. * @returns {Promise.<Object>} - Promise which resolves to the version data object.
  448. */
  449. function loadVersionData(version, basePath, force = false){
  450. return new Promise(function(fulfill, reject){
  451. const name = version + '.json'
  452. const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
  453. const versionPath = path.join(basePath, 'versions', version)
  454. const versionFile = path.join(versionPath, name)
  455. if(!fs.existsSync(versionFile) || force){
  456. //This download will never be tracked as it's essential and trivial.
  457. request.head(url, function(err, res, body){
  458. console.log('Preparing download of ' + version + ' assets.')
  459. mkpath.sync(versionPath)
  460. const stream = request(url).pipe(fs.createWriteStream(versionFile))
  461. stream.on('finish', function(){
  462. fulfill(JSON.parse(fs.readFileSync(versionFile)))
  463. })
  464. })
  465. } else {
  466. fulfill(JSON.parse(fs.readFileSync(versionFile)))
  467. }
  468. })
  469. }
  470. /**
  471. * Public asset validation function. This function will handle the validation of assets.
  472. * It will parse the asset index specified in the version data, analyzing each
  473. * asset entry. In this analysis it will check to see if the local file exists and is valid.
  474. * If not, it will be added to the download queue for the 'assets' identifier.
  475. *
  476. * @param {Object} versionData - the version data for the assets.
  477. * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
  478. * @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
  479. * @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
  480. */
  481. function validateAssets(versionData, basePath, force = false){
  482. return new Promise(function(fulfill, reject){
  483. _assetChainIndexData(versionData, basePath, force).then(() => {
  484. fulfill()
  485. })
  486. })
  487. }
  488. //Chain the asset tasks to provide full async. The below functions are private.
  489. /**
  490. * Private function used to chain the asset validation process. This function retrieves
  491. * the index data.
  492. * @param {Object} versionData
  493. * @param {String} basePath
  494. * @param {Boolean} force
  495. * @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
  496. */
  497. function _assetChainIndexData(versionData, basePath, force = false){
  498. return new Promise(function(fulfill, reject){
  499. //Asset index constants.
  500. const assetIndex = versionData.assetIndex
  501. const name = assetIndex.id + '.json'
  502. const indexPath = path.join(basePath, 'assets', 'indexes')
  503. const assetIndexLoc = path.join(indexPath, name)
  504. let data = null
  505. if(!fs.existsSync(assetIndexLoc) || force){
  506. console.log('Downloading ' + versionData.id + ' asset index.')
  507. mkpath.sync(indexPath)
  508. const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
  509. stream.on('finish', function() {
  510. data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
  511. _assetChainValidateAssets(versionData, basePath, data).then(() => {
  512. fulfill()
  513. })
  514. })
  515. } else {
  516. data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
  517. _assetChainValidateAssets(versionData, basePath, data).then(() => {
  518. fulfill()
  519. })
  520. }
  521. })
  522. }
  523. /**
  524. * Private function used to chain the asset validation process. This function processes
  525. * the assets and enqueues missing or invalid files.
  526. * @param {Object} versionData
  527. * @param {String} basePath
  528. * @param {Boolean} force
  529. * @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
  530. */
  531. function _assetChainValidateAssets(versionData, basePath, indexData){
  532. return new Promise(function(fulfill, reject){
  533. //Asset constants
  534. const resourceURL = 'http://resources.download.minecraft.net/'
  535. const localPath = path.join(basePath, 'assets')
  536. const indexPath = path.join(localPath, 'indexes')
  537. const objectPath = path.join(localPath, 'objects')
  538. const assetDlQueue = []
  539. let dlSize = 0;
  540. //const objKeys = Object.keys(data.objects)
  541. async.forEachOfLimit(indexData.objects, 10, function(value, key, cb){
  542. const hash = value.hash
  543. const assetName = path.join(hash.substring(0, 2), hash)
  544. const urlName = hash.substring(0, 2) + "/" + hash
  545. const ast = new Asset(key, hash, String(value.size), resourceURL + urlName, path.join(objectPath, assetName))
  546. if(!_validateLocal(ast.to, 'sha1', ast.hash)){
  547. dlSize += (ast.size*1)
  548. assetDlQueue.push(ast)
  549. }
  550. cb()
  551. }, function(err){
  552. instance.assets = new DLTracker(assetDlQueue, dlSize)
  553. instance.totaldlsize += dlSize*1
  554. fulfill()
  555. })
  556. })
  557. }
  558. /**
  559. * Public library validation function. This function will handle the validation of libraries.
  560. * It will parse the version data, analyzing each library entry. In this analysis, it will
  561. * check to see if the local file exists and is valid. If not, it will be added to the download
  562. * queue for the 'libraries' identifier.
  563. *
  564. * @param {Object} versionData - the version data for the assets.
  565. * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
  566. * @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
  567. */
  568. function validateLibraries(versionData, basePath){
  569. return new Promise(function(fulfill, reject){
  570. const libArr = versionData.libraries
  571. const libPath = path.join(basePath, 'libraries')
  572. const libDlQueue = []
  573. let dlSize = 0
  574. //Check validity of each library. If the hashs don't match, download the library.
  575. async.eachLimit(libArr, 5, function(lib, cb){
  576. if(Library.validateRules(lib.rules)){
  577. let artifact = (lib.natives == null) ? lib.downloads.artifact : lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
  578. const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
  579. if(!_validateLocal(libItm.to, 'sha1', libItm.hash)){
  580. dlSize += (libItm.size*1)
  581. libDlQueue.push(libItm)
  582. }
  583. }
  584. cb()
  585. }, function(err){
  586. instance.libraries = new DLTracker(libDlQueue, dlSize)
  587. instance.totaldlsize += dlSize*1
  588. fulfill()
  589. })
  590. })
  591. }
  592. /**
  593. * Public miscellaneous mojang file validation function. These files will be enqueued under
  594. * the 'files' identifier.
  595. *
  596. * @param {Object} versionData - the version data for the assets.
  597. * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
  598. * @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
  599. */
  600. function validateMiscellaneous(versionData, basePath){
  601. return new Promise(async function(fulfill, reject){
  602. await validateClient(versionData, basePath)
  603. await validateLogConfig(versionData, basePath)
  604. fulfill()
  605. })
  606. }
  607. /**
  608. * Validate client file - artifact renamed from client.jar to '{version}'.jar.
  609. *
  610. * @param {Object} versionData - the version data for the assets.
  611. * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
  612. * @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
  613. * @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
  614. */
  615. function validateClient(versionData, basePath, force = false){
  616. return new Promise(function(fulfill, reject){
  617. const clientData = versionData.downloads.client
  618. const version = versionData.id
  619. const targetPath = path.join(basePath, 'versions', version)
  620. const targetFile = version + '.jar'
  621. let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
  622. if(!_validateLocal(client.to, 'sha1', client.hash) || force){
  623. instance.files.dlqueue.push(client)
  624. instance.files.dlsize += client.size*1
  625. fulfill()
  626. } else {
  627. fulfill()
  628. }
  629. })
  630. }
  631. /**
  632. * Validate log config.
  633. *
  634. * @param {Object} versionData - the version data for the assets.
  635. * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
  636. * @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
  637. * @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
  638. */
  639. function validateLogConfig(versionData, basePath){
  640. return new Promise(function(fulfill, reject){
  641. const client = versionData.logging.client
  642. const file = client.file
  643. const targetPath = path.join(basePath, 'assets', 'log_configs')
  644. let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
  645. if(!_validateLocal(logConfig.to, 'sha1', logConfig.hash)){
  646. instance.files.dlqueue.push(logConfig)
  647. instance.files.dlsize += client.size*1
  648. fulfill()
  649. } else {
  650. fulfill()
  651. }
  652. })
  653. }
  654. /**
  655. * Validate the distribution.
  656. *
  657. * @param {String} serverpackid - The id of the server to validate.
  658. * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
  659. * @returns {Promise.<Object>} - A promise which resolves to the server distribution object.
  660. */
  661. function validateDistribution(serverpackid, basePath){
  662. return new Promise(function(fulfill, reject){
  663. _chainValidateDistributionIndex(basePath).then((value) => {
  664. let servers = value.servers
  665. let serv = null
  666. for(let i=0; i<servers.length; i++){
  667. if(servers[i].id === serverpackid){
  668. serv = servers[i]
  669. break
  670. }
  671. }
  672. instance.forge = _parseDistroModules(serv.modules, basePath, serv.mc_version)
  673. //Correct our workaround here.
  674. let decompressqueue = instance.forge.callback
  675. instance.forge.callback = function(asset){
  676. if(asset.to.toLowerCase().endsWith('.pack.xz')){
  677. _extractPackXZ([asset.to])
  678. }
  679. if(asset.type === 'forge-hosted' || asset.type === 'forge'){
  680. _finalizeForgeAsset(asset, basePath)
  681. }
  682. }
  683. instance.totaldlsize += instance.forge.dlsize*1
  684. fulfill(serv)
  685. })
  686. })
  687. }
  688. //TODO The distro index should be downloaded in the 'pre-loader'. This is because
  689. //we will eventually NEED the index to generate the server list on the ui.
  690. function _chainValidateDistributionIndex(basePath){
  691. return new Promise(function(fulfill, reject){
  692. //const distroURL = 'http://mc.westeroscraft.com/WesterosCraftLauncher/westeroscraft.json'
  693. const targetFile = path.join(basePath, 'westeroscraft.json')
  694. //TEMP WORKAROUND TO TEST WHILE THIS IS NOT HOSTED
  695. fs.readFile(path.join(__dirname, '..', 'westeroscraft.json'), 'utf-8', (err, data) => {
  696. fulfill(JSON.parse(data))
  697. })
  698. })
  699. }
  700. function _parseDistroModules(modules, basePath, version){
  701. let alist = []
  702. let asize = 0;
  703. //This may be removed soon, considering the most efficient way to extract.
  704. let decompressqueue = []
  705. for(let i=0; i<modules.length; i++){
  706. let ob = modules[i]
  707. let obType = ob.type
  708. let obArtifact = ob.artifact
  709. let obPath = obArtifact.path == null ? _resolvePath(ob.id, obArtifact.extension) : obArtifact.path
  710. switch(obType){
  711. case 'forge-hosted':
  712. case 'forge':
  713. case 'library':
  714. obPath = path.join(basePath, 'libraries', obPath)
  715. break
  716. case 'forgemod':
  717. //obPath = path.join(basePath, 'mods', obPath)
  718. obPath = path.join(basePath, 'modstore', obPath)
  719. break
  720. case 'litemod':
  721. //obPath = path.join(basePath, 'mods', version, obPath)
  722. obPath = path.join(basePath, 'modstore', obPath)
  723. break
  724. case 'file':
  725. default:
  726. obPath = path.join(basePath, obPath)
  727. }
  728. let artifact = new DistroModule(ob.id, obArtifact.MD5, obArtifact.size, obArtifact.url, obPath, obType)
  729. const validationPath = obPath.toLowerCase().endsWith('.pack.xz') ? obPath.substring(0, obPath.toLowerCase().lastIndexOf('.pack.xz')) : obPath
  730. if(!_validateLocal(validationPath, 'MD5', artifact.hash)){
  731. asize += artifact.size*1
  732. alist.push(artifact)
  733. if(validationPath !== obPath) decompressqueue.push(obPath)
  734. }
  735. //Recursively process the submodules then combine the results.
  736. if(ob.sub_modules != null){
  737. let dltrack = _parseDistroModules(ob.sub_modules, basePath, version)
  738. asize += dltrack.dlsize*1
  739. alist = alist.concat(dltrack.dlqueue)
  740. decompressqueue = decompressqueue.concat(dltrack.callback)
  741. }
  742. }
  743. //Since we have no callback at this point, we use this value to store the decompressqueue.
  744. return new DLTracker(alist, asize, decompressqueue)
  745. }
  746. /**
  747. * Loads Forge's version.json data into memory for the specified server id.
  748. *
  749. * @param {String} serverpack - The id of the server to load Forge data for.
  750. * @param {String} basePath
  751. * @returns {Promise.<Object>} - A promise which resolves to Forge's version.json data.
  752. */
  753. function loadForgeData(serverpack, basePath){
  754. return new Promise(async function(fulfill, reject){
  755. let distro = await _chainValidateDistributionIndex(basePath)
  756. const servers = distro.servers
  757. let serv = null
  758. for(let i=0; i<servers.length; i++){
  759. if(servers[i].id === serverpack){
  760. serv = servers[i]
  761. break
  762. }
  763. }
  764. const modules = serv.modules
  765. for(let i=0; i<modules.length; i++){
  766. const ob = modules[i]
  767. if(ob.type === 'forge-hosted' || ob.type === 'forge'){
  768. let obArtifact = ob.artifact
  769. let obPath = obArtifact.path == null ? path.join(basePath, 'libraries', _resolvePath(ob.id, obArtifact.extension)) : obArtifact.path
  770. let asset = new DistroModule(ob.id, obArtifact.MD5, obArtifact.size, obArtifact.url, obPath, ob.type)
  771. let forgeData = await _finalizeForgeAsset(asset, basePath)
  772. fulfill(forgeData)
  773. return
  774. }
  775. }
  776. reject('No forge module found!')
  777. })
  778. }
  779. function _parseForgeLibraries(){
  780. /* TODO
  781. * Forge asset validations are already implemented. When there's nothing much
  782. * to work on, implement forge downloads using forge's version.json. This is to
  783. * have the code on standby if we ever need it (since it's half implemented already).
  784. */
  785. }
  786. /**
  787. * This function will initiate the download processed for the specified identifiers. If no argument is
  788. * given, all identifiers will be initiated. Note that in order for files to be processed you need to run
  789. * the processing function corresponding to that identifier. If you run this function without processing
  790. * the files, it is likely nothing will be enqueued in the global object and processing will complete
  791. * immediately. Once all downloads are complete, this function will fire the 'dlcomplete' event on the
  792. * global object instance.
  793. *
  794. * @param {Array.<{id: string, limit: number}>} identifiers - optional. The identifiers to process and corresponding parallel async task limit.
  795. */
  796. function processDlQueues(identifiers = [{id:'assets', limit:20}, {id:'libraries', limit:5}, {id:'files', limit:5}, {id:'forge', limit:5}]){
  797. this.progress = 0;
  798. let win = remote.getCurrentWindow()
  799. let shouldFire = true
  800. for(let i=0; i<identifiers.length; i++){
  801. let iden = identifiers[i]
  802. let r = startAsyncProcess(iden.id, iden.limit)
  803. if(r) shouldFire = false
  804. }
  805. if(shouldFire){
  806. instance.emit('dlcomplete')
  807. }
  808. }
  809. module.exports = {
  810. loadVersionData,
  811. loadForgeData,
  812. validateAssets,
  813. validateLibraries,
  814. validateMiscellaneous,
  815. validateDistribution,
  816. processDlQueues,
  817. instance,
  818. Asset,
  819. Library,
  820. _resolvePath
  821. }