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- /**
- * AssetGuard
- *
- * This module aims to provide a comprehensive and stable method for processing
- * and downloading game assets for the WesterosCraft server. A central object
- * stores download meta for several identifiers (categories). This meta data
- * is initially empty until one of the module's processing functions are called.
- * That function will process the corresponding asset index and validate any exisitng
- * local files. If a file is missing or fails validation, it will be placed into an
- * array which acts as a queue. This queue is wrapped in a download tracker object
- * so that essential information can be cached. The download tracker object is then
- * assigned as the value of the identifier in the central object. These download
- * trackers will remain idle until an async process is started to process them.
- *
- * Once the async process is started, any enqueued assets will be downloaded. The central
- * object will emit events throughout the download whose name correspond to the identifier
- * being processed. For example, if the 'assets' identifier was being processed, whenever
- * the download stream recieves data, the event 'assetsdlprogress' will be emitted off of
- * the central object instance. This can be listened to by external modules allowing for
- * categorical tracking of the downloading process.
- *
- * @module assetguard
- */
- //Requirements
- const fs = require('fs')
- const request = require('request')
- const path = require('path')
- const mkpath = require('mkdirp');
- const async = require('async')
- const crypto = require('crypto')
- const EventEmitter = require('events');
- const {remote} = require('electron')
- /* Classes */
- /** Class representing a base asset. */
- class Asset{
- /**
- * Create an asset.
- *
- * @param {any} id - id of the asset.
- * @param {String} hash - hash value of the asset.
- * @param {Number} size - size in bytes of the asset.
- * @param {String} from - url where the asset can be found.
- * @param {String} to - absolute local file path of the asset.
- */
- constructor(id, hash, size, from, to){
- this.id = id
- this.hash = hash
- this.size = size
- this.from = from
- this.to = to
- }
- }
- /** Class representing a mojang library. */
- class Library extends Asset{
- /**
- * Converts the process.platform OS names to match mojang's OS names.
- */
- static mojangFriendlyOS(){
- const opSys = process.platform
- if (opSys === 'darwin') {
- return 'osx';
- } else if (opSys === 'win32'){
- return 'windows';
- } else if (opSys === 'linux'){
- return 'linux';
- } else {
- return 'unknown_os';
- }
- }
- /**
- * Checks whether or not a library is valid for download on a particular OS, following
- * the rule format specified in the mojang version data index. If the allow property has
- * an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
- * property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
- * the one specified.
- *
- * @param {Object} rules - the Library's download rules.
- * @returns {Boolean} - true if the Library follows the specified rules, otherwise false.
- */
- static validateRules(rules){
- if(rules == null) return true
- let result = true
- rules.forEach(function(rule){
- const action = rule['action']
- const osProp = rule['os']
- if(action != null){
- if(osProp != null){
- const osName = osProp['name']
- const osMoj = Library.mojangFriendlyOS()
- if(action === 'allow'){
- result = osName === osMoj
- return
- } else if(action === 'disallow'){
- result = osName !== osMoj
- return
- }
- }
- }
- })
- return result
- }
- }
- /**
- * Class representing a download tracker. This is used to store meta data
- * about a download queue, including the queue itself.
- */
- class DLTracker {
- /**
- * Create a DLTracker
- *
- * @param {Array.<Asset>} dlqueue - an array containing assets queued for download.
- * @param {Number} dlsize - the combined size of each asset in the download queue array.
- */
- constructor(dlqueue, dlsize){
- this.dlqueue = dlqueue
- this.dlsize = dlsize
- }
- }
- /**
- * Central object class used for control flow. This object stores data about
- * categories of downloads. Each category is assigned an identifier with a
- * DLTracker object as its value. Combined information is also stored, such as
- * the total size of all the queued files in each category. This event is used
- * to emit events so that external modules can listen into processing done in
- * this module.
- */
- class AssetGuard extends EventEmitter{
- /**
- * AssetGuard class should only ever have one instance which is defined in
- * this module. On creation the object's properties are never-null default
- * values. Each identifier is resolved to an empty DLTracker.
- */
- constructor(){
- super()
- this.totaldlsize = 0;
- this.progress = 0;
- this.assets = new DLTracker([], 0)
- this.libraries = new DLTracker([], 0)
- this.files = new DLTracker([], 0)
- }
- }
- //Instance of AssetGuard
- const instance = new AssetGuard()
- // Utility Functions
- /**
- * Validate that a file exists and matches a given hash value.
- *
- * @param {String} filePath - the path of the file to validate.
- * @param {String} algo - the hash algorithm to check against.
- * @param {String} hash - the existing hash to check against.
- * @returns {Boolean} - true if the file exists and calculated hash matches the given hash, otherwise false.
- */
- validateLocal = function(filePath, algo, hash){
- if(fs.existsSync(filePath)){
- let fileName = path.basename(filePath)
- let shasum = crypto.createHash(algo)
- let content = fs.readFileSync(filePath)
- shasum.update(content)
- let calcdhash = shasum.digest('hex')
- return calcdhash === hash
- }
- return false;
- }
- /**
- * Initiate an async download process for an AssetGuard DLTracker.
- *
- * @param {String} identifier - the identifier of the AssetGuard DLTracker.
- * @param {Number} limit - optional. The number of async processes to run in parallel.
- * @returns {Boolean} - true if the process began, otherwise false.
- */
- function startAsyncProcess(identifier, limit = 5){
- let win = remote.getCurrentWindow()
- let acc = 0
- const concurrentDlQueue = instance[identifier].dlqueue.slice(0)
- if(concurrentDlQueue.length === 0){
- return false
- } else {
- async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
- mkpath.sync(path.join(asset.to, ".."))
- let req = request(asset.from)
- let writeStream = fs.createWriteStream(asset.to)
- req.pipe(writeStream)
- req.on('data', function(chunk){
- instance.progress += chunk.length
- acc += chunk.length
- instance.emit(identifier + 'dlprogress', acc)
- //console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
- win.setProgressBar(instance.progress/instance.totaldlsize)
- })
- writeStream.on('close', cb)
- }, function(err){
- if(err){
- instance.emit(identifier + 'dlerror')
- console.log('An item in ' + identifier + ' failed to process');
- } else {
- instance.emit(identifier + 'dlcomplete')
- console.log('All ' + identifier + ' have been processed successfully')
- }
- instance.totaldlsize -= instance[identifier].dlsize
- instance[identifier] = new DLTracker([], 0)
- if(instance.totaldlsize === 0) {
- win.setProgressBar(-1)
- instance.emit('dlcomplete')
- }
- })
- return true
- }
- }
- /* Validation Functions */
- /**
- * Loads the version data for a given minecraft version.
- *
- * @param {String} version - the game version for which to load the index data.
- * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
- * @param {Boolean} force - optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
- * @returns {Promise.<Object>} - Promise which resolves to the version data object.
- */
- function loadVersionData(version, basePath, force = false){
- return new Promise(function(fulfill, reject){
- const name = version + '.json'
- const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
- const versionPath = path.join(basePath, 'versions', version)
- const versionFile = path.join(versionPath, name)
- if(!fs.existsSync(versionFile) || force){
- //This download will never be tracked as it's essential and trivial.
- request.head(url, function(err, res, body){
- console.log('Preparing download of ' + version + ' assets.')
- mkpath.sync(versionPath)
- const stream = request(url).pipe(fs.createWriteStream(versionFile))
- stream.on('finish', function(){
- fulfill(JSON.parse(fs.readFileSync(versionFile)))
- })
- })
- } else {
- fulfill(JSON.parse(fs.readFileSync(versionFile)))
- }
- })
- }
- /**
- * Public asset validation function. This function will handle the validation of assets.
- * It will parse the asset index specified in the version data, analyzing each
- * asset entry. In this analysis it will check {todo finish later i'm tired ZZzzzz}
- *
- */
- function validateAssets(versionData, basePath, force = false){
- return new Promise(function(fulfill, reject){
- _assetChainIndexData(versionData, basePath, force).then(() => {
- fulfill()
- })
- })
- }
- //Chain the asset tasks to provide full async. The below functions are private.
- function _assetChainIndexData(versionData, basePath, force = false){
- return new Promise(function(fulfill, reject){
- //Asset index constants.
- const assetIndex = versionData.assetIndex
- const name = assetIndex.id + '.json'
- const indexPath = path.join(basePath, 'assets', 'indexes')
- const assetIndexLoc = path.join(indexPath, name)
- let data = null
- if(!fs.existsSync(assetIndexLoc) || force){
- console.log('Downloading ' + versionData.id + ' asset index.')
- mkpath.sync(indexPath)
- const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
- stream.on('finish', function() {
- data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
- _assetChainValidateAssets(versionData, basePath, data).then(() => {
- fulfill()
- })
- })
- } else {
- data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
- _assetChainValidateAssets(versionData, basePath, data).then(() => {
- fulfill()
- })
- }
- })
- }
- _assetChainValidateAssets = function(versionData, basePath, indexData){
- return new Promise(function(fulfill, reject){
- //Asset constants
- const resourceURL = 'http://resources.download.minecraft.net/'
- const localPath = path.join(basePath, 'assets')
- const indexPath = path.join(localPath, 'indexes')
- const objectPath = path.join(localPath, 'objects')
- const assetDlQueue = []
- let dlSize = 0;
- //const objKeys = Object.keys(data.objects)
- async.forEachOfLimit(indexData.objects, 10, function(value, key, cb){
- const hash = value.hash
- const assetName = path.join(hash.substring(0, 2), hash)
- const urlName = hash.substring(0, 2) + "/" + hash
- const ast = new Asset(key, hash, String(value.size), resourceURL + urlName, path.join(objectPath, assetName))
- if(!validateLocal(ast.to, 'sha1', ast.hash)){
- dlSize += (ast.size*1)
- assetDlQueue.push(ast)
- }
- cb()
- }, function(err){
- instance.assets = new DLTracker(assetDlQueue, dlSize)
- instance.totaldlsize += dlSize
- fulfill()
- })
- })
- }
- /**
- * Public library validation method.
- */
- validateLibraries = function(versionData, basePath){
- return new Promise(function(fulfill, reject){
- const libArr = versionData.libraries
- const libPath = path.join(basePath, 'libraries')
- const libDlQueue = []
- let dlSize = 0
- //Check validity of each library. If the hashs don't match, download the library.
- async.eachLimit(libArr, 5, function(lib, cb){
- if(Library.validateRules(lib.rules)){
- let artifact = (lib.natives == null) ? lib.downloads.artifact : lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
- const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
- if(!validateLocal(libItm.to, 'sha1', libItm.hash)){
- dlSize += (libItm.size*1)
- libDlQueue.push(libItm)
- }
- }
- cb()
- }, function(err){
- instance.libraries = new DLTracker(libDlQueue, dlSize)
- instance.totaldlsize += dlSize
- fulfill()
- })
- })
- }
- /**
- * Public miscellaneous mojang file validation function.
- */
- validateMiscellaneous = function(versionData, basePath){
- return new Promise(async function(fulfill, reject){
- await validateClient(versionData, basePath)
- await validateLogConfig(versionData, basePath)
- fulfill()
- })
- }
- //Validate client - artifact renamed from client.jar to '{version}'.jar.
- validateClient = function(versionData, basePath, force = false){
- return new Promise(function(fulfill, reject){
- const clientData = versionData.downloads.client
- const version = versionData.id
- const targetPath = path.join(basePath, 'versions', version)
- const targetFile = version + '.jar'
- let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
- if(!validateLocal(client.to, 'sha1', client.hash) || force){
- instance.files.dlqueue.push(client)
- instance.files.dlsize += client.size*1
- fulfill()
- } else {
- fulfill()
- }
- })
- }
- //Validate log config.
- validateLogConfig = function(versionData, basePath){
- return new Promise(function(fulfill, reject){
- const client = versionData.logging.client
- const file = client.file
- const targetPath = path.join(basePath, 'assets', 'log_configs')
- let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
- if(!validateLocal(logConfig.to, 'sha1', logConfig.hash)){
- instance.files.dlqueue.push(logConfig)
- instance.files.dlsize += client.size*1
- fulfill()
- } else {
- fulfill()
- }
- })
- }
- processDlQueues = function(identifiers = [{id:'assets', limit:20}, {id:'libraries', limit:5}, {id:'files', limit:5}]){
- this.progress = 0;
- let win = remote.getCurrentWindow()
- let shouldFire = true
- for(let i=0; i<identifiers.length; i++){
- let iden = identifiers[i]
- let r = startAsyncProcess(iden.id, iden.limit)
- if(r) shouldFire = false
- }
- if(shouldFire){
- instance.emit('dlcomplete')
- }
- }
- module.exports = {
- loadVersionData,
- validateAssets,
- validateLibraries,
- validateMiscellaneous,
- processDlQueues,
- instance,
- Asset,
- Library
- }
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