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- /**
- * Mojang
- *
- * This module serves as a minimal wrapper for Mojang's REST api.
- *
- * @module mojang
- */
- // Requirements
- const request = require('request')
- // Constants
- const minecraftAgent = {
- name: 'Minecraft',
- version: 1
- }
- const authpath = 'https://authserver.mojang.com'
- const statuses = [
- {
- service: 'minecraft.net',
- status: 'grey',
- name: 'Minecraft.net'
- },
- {
- service: 'api.mojang.com',
- status: 'grey',
- name: 'Public API'
- },
- {
- service: 'textures.minecraft.net',
- status: 'grey',
- name: 'Minecraft Skins'
- },
- {
- service: 'authserver.mojang.com',
- status: 'grey',
- name: 'Authentication Service'
- },
- {
- service: 'sessionserver.mojang.com',
- status: 'grey',
- name: 'Multiplayer Session Service'
- },
- {
- service: 'account.mojang.com',
- status: 'grey',
- name: 'Mojang accounts website'
- }
- ]
- // Functions
- /**
- * Converts a Mojang status color to a hex value. Valid statuses
- * are 'green', 'yellow', 'red', and 'grey'. Grey is a custom status
- * to our project which represents an unknown status.
- *
- * @param {string} status A valid status code.
- * @returns {string} The hex color of the status code.
- */
- exports.statusToHex = function(status){
- switch(status.toLowerCase()){
- case 'green':
- return '#a5c325'
- case 'yellow':
- return '#eac918'
- case 'red':
- return '#c32625'
- case 'grey':
- default:
- return '#848484'
- }
- }
- /**
- * Retrieves the status of Mojang's services.
- * The response is condensed into a single object. Each service is
- * a key, where the value is an object containing a status and name
- * property.
- *
- * @see http://wiki.vg/Mojang_API#API_Status
- */
- exports.status = function(){
- return new Promise(function(fulfill, reject) {
- request.get('https://status.mojang.com/check',
- {
- json: true
- },
- function(error, response, body){
- if(error || response.statusCode !== 200){
- console.warn('Unable to retrieve Mojang status.')
- console.debug('Error while retrieving Mojang statuses:', error)
- reject(error || response.statusCode)
- } else {
- for(let i=0; i<body.length; i++){
- const key = Object.keys(body[i])[0]
- inner:
- for(let j=0; j<statuses.length; j++){
- if(statuses[j].service === key) {
- statuses[j].status = body[i][key]
- break inner
- }
- }
- }
- fulfill(statuses)
- }
- })
- })
- }
- /**
- * Authenticate a user with their Mojang credentials.
- *
- * @param {string} username The user's username, this is often an email.
- * @param {string} password The user's password.
- * @param {string} clientToken The launcher's Client Token.
- * @param {boolean} requestUser Optional. Adds user object to the reponse.
- * @param {Object} agent Optional. Provided by default. Adds user info to the response.
- *
- * @see http://wiki.vg/Authentication#Authenticate
- */
- exports.authenticate = function(username, password, clientToken, requestUser = true, agent = minecraftAgent){
- return new Promise(function(fulfill, reject){
- request.post(authpath + '/authenticate',
- {
- json: true,
- body: {
- agent,
- username,
- password,
- clientToken,
- requestUser
- }
- },
- function(error, response, body){
- if(error){
- console.error('Error during authentication.', error)
- reject(error)
- } else {
- if(response.statusCode === 200){
- fulfill(body)
- } else {
- reject(body || {code: 'ENOTFOUND'})
- }
- }
- })
- })
- }
- /**
- * Validate an access token. This should always be done before launching.
- * The client token should match the one used to create the access token.
- *
- * @param {string} accessToken The access token to validate.
- * @param {string} clientToken The launcher's client token.
- *
- * @see http://wiki.vg/Authentication#Validate
- */
- exports.validate = function(accessToken, clientToken){
- return new Promise(function(fulfill, reject){
- request.post(authpath + '/validate',
- {
- json: true,
- body: {
- accessToken,
- clientToken
- }
- },
- function(error, response, body){
- if(error){
- console.error('Error during validation.', error)
- reject(error)
- } else {
- if(response.statusCode === 403){
- fulfill(false)
- } else {
- // 204 if valid
- fulfill(true)
- }
- }
- })
- })
- }
- /**
- * Invalidates an access token. The clientToken must match the
- * token used to create the provided accessToken.
- *
- * @param {string} accessToken The access token to invalidate.
- * @param {string} clientToken The launcher's client token.
- *
- * @see http://wiki.vg/Authentication#Invalidate
- */
- exports.invalidate = function(accessToken, clientToken){
- return new Promise(function(fulfill, reject){
- request.post(authpath + '/invalidate',
- {
- json: true,
- body: {
- accessToken,
- clientToken
- }
- },
- function(error, response, body){
- if(error){
- console.error('Error during invalidation.', error)
- reject(error)
- } else {
- if(response.statusCode === 204){
- fulfill()
- } else {
- reject(body)
- }
- }
- })
- })
- }
- /**
- * Refresh a user's authentication. This should be used to keep a user logged
- * in without asking them for their credentials again. A new access token will
- * be generated using a recent invalid access token. See Wiki for more info.
- *
- * @param {string} accessToken The old access token.
- * @param {string} clientToken The launcher's client token.
- * @param {boolean} requestUser Optional. Adds user object to the reponse.
- *
- * @see http://wiki.vg/Authentication#Refresh
- */
- exports.refresh = function(accessToken, clientToken, requestUser = true){
- return new Promise(function(fulfill, reject){
- request.post(authpath + '/refresh',
- {
- json: true,
- body: {
- accessToken,
- clientToken,
- requestUser
- }
- },
- function(error, response, body){
- if(error){
- console.error('Error during refresh.', error)
- reject(error)
- } else {
- if(response.statusCode === 200){
- fulfill(body)
- } else {
- reject(body)
- }
- }
- })
- })
- }
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