actionbinder.js 4.5 KB

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  1. const mojang = require('mojang')
  2. const path = require('path')
  3. const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
  4. const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
  5. const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js'))
  6. document.addEventListener('readystatechange', function(){
  7. if (document.readyState === 'interactive'){
  8. // Bind launch button
  9. document.getElementById('launch_button').addEventListener('click', function(e){
  10. console.log('Launching game..')
  11. testdownloads()
  12. })
  13. if(DEFAULT_CONFIG.getSelectedServer() == null){
  14. console.log('Determining default selected server..')
  15. DEFAULT_CONFIG.setSelectedServer(AssetGuard.resolveSelectedServer())
  16. }
  17. // TODO convert this to dropdown menu.
  18. // Bind selected server
  19. document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(DEFAULT_CONFIG.getSelectedServer()).name
  20. }
  21. }, false)
  22. // Keep reference to AssetGuard object temporarily
  23. let tracker;
  24. testdownloads = async function(){
  25. const content = document.getElementById('launch_content')
  26. const details = document.getElementById('launch_details')
  27. const progress = document.getElementById('launch_progress')
  28. const progress_text = document.getElementById('launch_progress_label')
  29. const det_text = document.getElementById('launch_details_text')
  30. det_text.innerHTML = 'Please wait..'
  31. progress.setAttribute('max', '100')
  32. details.style.display = 'flex'
  33. content.style.display = 'none'
  34. tracker = new AssetGuard()
  35. det_text.innerHTML = 'Loading server information..'
  36. const serv = await tracker.validateDistribution(DEFAULT_CONFIG.getSelectedServer(), GAME_DIRECTORY)
  37. progress.setAttribute('value', 20)
  38. progress_text.innerHTML = '20%'
  39. console.log('forge stuff done')
  40. det_text.innerHTML = 'Loading version information..'
  41. const versionData = await tracker.loadVersionData(serv.mc_version, GAME_DIRECTORY)
  42. progress.setAttribute('value', 40)
  43. progress_text.innerHTML = '40%'
  44. det_text.innerHTML = 'Validating asset integrity..'
  45. await tracker.validateAssets(versionData, GAME_DIRECTORY)
  46. progress.setAttribute('value', 60)
  47. progress_text.innerHTML = '60%'
  48. console.log('assets done')
  49. det_text.innerHTML = 'Validating library integrity..'
  50. await tracker.validateLibraries(versionData, GAME_DIRECTORY)
  51. progress.setAttribute('value', 80)
  52. progress_text.innerHTML = '80%'
  53. console.log('libs done')
  54. det_text.innerHTML = 'Validating miscellaneous file integrity..'
  55. await tracker.validateMiscellaneous(versionData, GAME_DIRECTORY)
  56. progress.setAttribute('value', 100)
  57. progress_text.innerHTML = '100%'
  58. console.log('files done')
  59. det_text.innerHTML = 'Downloading files..'
  60. tracker.on('totaldlprogress', function(data){
  61. progress.setAttribute('max', data.total)
  62. progress.setAttribute('value', data.acc)
  63. progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
  64. })
  65. tracker.on('dlcomplete', async function(){
  66. det_text.innerHTML = 'Preparing to launch..'
  67. const forgeData = await tracker.loadForgeData(serv.id, GAME_DIRECTORY)
  68. const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
  69. name: 'Minecraft',
  70. version: 1
  71. })
  72. let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
  73. det_text.innerHTML = 'Launching game..'
  74. let proc;
  75. try{
  76. proc = pb.build()
  77. det_text.innerHTML = 'Done. Enjoy the server!'
  78. const tempListener = function(data){
  79. if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
  80. details.style.display = 'none'
  81. content.style.display = 'inline-flex'
  82. proc.stdout.removeListener('data', tempListener)
  83. }
  84. }
  85. proc.stdout.on('data', tempListener)
  86. } catch(err) {
  87. //det_text.innerHTML = 'Error: ' + err.message;
  88. det_text.innerHTML = 'Error: See log for details..';
  89. console.log(err)
  90. setTimeout(function(){
  91. details.style.display = 'none'
  92. content.style.display = 'inline-flex'
  93. }, 5000)
  94. }
  95. // Remove reference to tracker.
  96. tracker = null
  97. })
  98. tracker.processDlQueues()
  99. }