Commit History

Auteur SHA1 Bericht Datum
  Daniel Scalzi be39d60705 Native files are now stored in the OS temp directory. 7 jaren geleden
  Daniel Scalzi 5475ac0c69 Added function to remove an authenticated account to authmanager.js. 7 jaren geleden
  Daniel Scalzi 13cc555afd Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. 7 jaren geleden
  Daniel Scalzi 4fd202d180 Cleaning up jsdocs to be more aligned with the standard. 7 jaren geleden
  Daniel Scalzi 5afd9815a5 Switches to use internal mojang accessors and removed 'mojang' as a dependency. First attempt at authentication storage, system will be refinded as UI is implemented further. All auth interactions should be made throught authmanager.js 8 jaren geleden
  Daniel Scalzi 98684a9c1f Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 8 jaren geleden
  Daniel Scalzi 0dde4bce42 Changes to prevent cyclic dependencies. 8 jaren geleden
  Daniel Scalzi 52ab270ce3 Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed. 8 jaren geleden
  Daniel Scalzi 4c2c46f535 Beginning work on configuration management, updates to UI to prevent unresponsive behavior, bug fixes.. 8 jaren geleden
  Daniel Scalzi dd9e1418c8 Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard. 8 jaren geleden
  Daniel Scalzi c74006357e Minor modification to allow for base module library detection. 8 jaren geleden
  Daniel Scalzi dd7ae6bf56 Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 8 jaren geleden