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@@ -1,3 +1,4 @@
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+const cp = require('child_process')
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const path = require('path')
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const path = require('path')
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const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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@@ -8,14 +9,25 @@ const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js
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let mojangStatusListener
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let mojangStatusListener
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+// Launch Elements
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+let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
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+
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// Synchronous Listener
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// Synchronous Listener
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document.addEventListener('readystatechange', function(){
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document.addEventListener('readystatechange', function(){
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if (document.readyState === 'interactive'){
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if (document.readyState === 'interactive'){
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+ // Save a reference to the launch elements.
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+ launch_content = document.getElementById('launch_content')
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+ launch_details = document.getElementById('launch_details')
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+ launch_progress = document.getElementById('launch_progress')
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+ launch_progress_label = document.getElementById('launch_progress_label')
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+ launch_details_text = document.getElementById('launch_details_text')
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+
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// Bind launch button
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// Bind launch button
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document.getElementById('launch_button').addEventListener('click', function(e){
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document.getElementById('launch_button').addEventListener('click', function(e){
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console.log('Launching game..')
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console.log('Launching game..')
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- testdownloads()
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+ //testdownloads()
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+ dlAsync()
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})
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})
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// TODO convert this to dropdown menu.
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// TODO convert this to dropdown menu.
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@@ -58,104 +70,180 @@ document.addEventListener('readystatechange', function(){
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}
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}
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}, false)
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}, false)
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-// Keep reference to AssetGuard object temporarily
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-let tracker;
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+// Keep reference to Minecraft Process
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+let proc
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+// Is DiscordRPC enabled
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+let hasRPC = false
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+// Joined server regex
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+const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
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+const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
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+const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
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+
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+let aEx
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+let currentProc
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+let serv
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+let versionData
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+let forgeData
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+
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+function dlAsync(login = true){
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+
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+ // Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
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+ // launching the game.
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+
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+ if(login) {
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+ if(ConfigManager.getSelectedAccount() == null){
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+ console.error('login first.')
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+ //in devtools AuthManager.addAccount(username, pass)
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+ return
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+ }
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+ }
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+
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+ launch_details_text.innerHTML = 'Please wait..'
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+ launch_progress.setAttribute('max', '100')
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+ launch_details.style.display = 'flex'
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+ launch_content.style.display = 'none'
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-testdownloads = async function(){
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+ aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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+ ConfigManager.getGameDirectory(),
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+ ConfigManager.getJavaExecutable()
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+ ])
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- if(ConfigManager.getSelectedAccount() == null){
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- console.error('login first.')
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- //in devtools AuthManager.addAccount(username, pass)
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- return
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- }
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+ aEx.on('message', (m) => {
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+ if(currentProc === 'validateDistribution'){
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- const content = document.getElementById('launch_content')
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- const details = document.getElementById('launch_details')
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- const progress = document.getElementById('launch_progress')
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- const progress_text = document.getElementById('launch_progress_label')
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- const det_text = document.getElementById('launch_details_text')
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-
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- det_text.innerHTML = 'Please wait..'
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- progress.setAttribute('max', '100')
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- details.style.display = 'flex'
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- content.style.display = 'none'
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-
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- tracker = new AssetGuard(ConfigManager.getGameDirectory(), ConfigManager.getJavaExecutable())
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-
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- det_text.innerHTML = 'Loading server information..'
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- const serv = await tracker.validateDistribution(ConfigManager.getSelectedServer())
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- progress.setAttribute('value', 20)
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- progress_text.innerHTML = '20%'
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- console.log('forge stuff done')
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-
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- det_text.innerHTML = 'Loading version information..'
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- const versionData = await tracker.loadVersionData(serv.mc_version)
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- progress.setAttribute('value', 40)
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- progress_text.innerHTML = '40%'
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-
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- det_text.innerHTML = 'Validating asset integrity..'
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- await tracker.validateAssets(versionData)
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- progress.setAttribute('value', 60)
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- progress_text.innerHTML = '60%'
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- console.log('assets done')
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-
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- det_text.innerHTML = 'Validating library integrity..'
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- await tracker.validateLibraries(versionData)
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- progress.setAttribute('value', 80)
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- progress_text.innerHTML = '80%'
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- console.log('libs done')
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-
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- det_text.innerHTML = 'Validating miscellaneous file integrity..'
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- await tracker.validateMiscellaneous(versionData)
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- progress.setAttribute('value', 100)
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- progress_text.innerHTML = '100%'
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- console.log('files done')
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-
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- det_text.innerHTML = 'Downloading files..'
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- tracker.on('totaldlprogress', function(data){
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- progress.setAttribute('max', data.total)
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- progress.setAttribute('value', data.acc)
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- progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
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- })
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+ launch_progress.setAttribute('value', 20)
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+ launch_progress_label.innerHTML = '20%'
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+ serv = m.result
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+ console.log('forge stuff done')
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- tracker.on('dlcomplete', async function(){
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-
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- det_text.innerHTML = 'Preparing to launch..'
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- const forgeData = await tracker.loadForgeData(serv.id)
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- const authUser = await AuthManager.validateSelected()
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- let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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- det_text.innerHTML = 'Launching game..'
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- let proc;
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- try{
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- proc = pb.build()
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- det_text.innerHTML = 'Done. Enjoy the server!'
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- const tempListener = function(data){
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- if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
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- details.style.display = 'none'
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- content.style.display = 'inline-flex'
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- proc.stdout.removeListener('data', tempListener)
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- }
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+ // Begin version load.
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+ launch_details_text.innerHTML = 'Loading version information..'
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+ currentProc = 'loadVersionData'
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+ aEx.send({task: 0, content: currentProc, argsArr: [serv.mc_version]})
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+
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+ } else if(currentProc === 'loadVersionData'){
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+
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+ launch_progress.setAttribute('value', 40)
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+ launch_progress_label.innerHTML = '40%'
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+ versionData = m.result
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+
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+ // Begin asset validation.
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+ launch_details_text.innerHTML = 'Validating asset integrity..'
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+ currentProc = 'validateAssets'
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+ aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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+
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+ } else if(currentProc === 'validateAssets'){
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+
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+ launch_progress.setAttribute('value', 60)
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+ launch_progress_label.innerHTML = '60%'
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+ console.log('assets done')
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+
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+ // Begin library validation.
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+ launch_details_text.innerHTML = 'Validating library integrity..'
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+ currentProc = 'validateLibraries'
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+ aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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+
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+ } else if(currentProc === 'validateLibraries'){
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+
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+ launch_progress.setAttribute('value', 80)
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+ launch_progress_label.innerHTML = '80%'
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+ console.log('libs done')
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+
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+ // Begin miscellaneous validation.
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+ launch_details_text.innerHTML = 'Validating miscellaneous file integrity..'
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+ currentProc = 'validateMiscellaneous'
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+ aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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+
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+ } else if(currentProc === 'validateMiscellaneous'){
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+
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+ launch_progress.setAttribute('value', 100)
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+ launch_progress_label.innerHTML = '100%'
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+ console.log('files done')
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+
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+ launch_details_text.innerHTML = 'Downloading files..'
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+ currentProc = 'processDlQueues'
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+ aEx.send({task: 0, content: currentProc})
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+
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+ } else if(currentProc === 'processDlQueues'){
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+ if(m.task === 0){
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+ remote.getCurrentWindow().setProgressBar(m.value/m.total)
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+ launch_progress.setAttribute('max', m.total)
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+ launch_progress.setAttribute('value', m.value)
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+ launch_progress_label.innerHTML = m.percent + '%'
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+ } else if(m.task === 1){
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+ remote.getCurrentWindow().setProgressBar(-1)
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+
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+ launch_details_text.innerHTML = 'Preparing to launch..'
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+ currentProc = 'loadForgeData'
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+ aEx.send({task: 0, content: currentProc, argsArr: [serv.id]})
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+
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+ } else {
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+ console.error('Unknown download data type.', m)
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}
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}
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- proc.stdout.on('data', tempListener)
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- // Init Discord Hook (Untested)
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- const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
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- if(distro.discord != null && serv.discord != null){
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- DiscordWrapper.initRPC(distro.discord, serv.discord)
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- proc.on('close', (code, signal) => {
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- DiscordWrapper.shutdownRPC()
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- })
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+ } else if(currentProc === 'loadForgeData'){
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+
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+ forgeData = m.result
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+
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+ if(login) {
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+ //if(!(await AuthManager.validateSelected())){
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+ //
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+ //}
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+ const authUser = ConfigManager.getSelectedAccount();
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+ console.log('authu', authUser)
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+ let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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+ launch_details_text.innerHTML = 'Launching game..'
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+ try{
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+ proc = pb.build()
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+ launch_details_text.innerHTML = 'Done. Enjoy the server!'
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+ const tempListener = function(data){
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+ if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
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+ launch_details.style.display = 'none'
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+ launch_content.style.display = 'inline-flex'
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+ if(hasRPC){
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+ DiscordWrapper.updateDetails('Loading game..')
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+ }
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+ proc.stdout.removeListener('data', tempListener)
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+ }
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+ }
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+ const gameStateChange = function(data){
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+ if(servJoined.test(data)){
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+ DiscordWrapper.updateDetails('Exploring the Realm!')
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+ } else if(gameJoined.test(data)){
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+ DiscordWrapper.updateDetails('Idling on Main Menu')
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+ }
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+ }
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+ proc.stdout.on('data', tempListener)
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+ proc.stdout.on('data', gameStateChange)
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+ // Init Discord Hook (Untested)
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+ const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
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+ if(distro.discord != null && serv.discord != null){
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+ DiscordWrapper.initRPC(distro.discord, serv.discord)
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+ hasRPC = true
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+ proc.on('close', (code, signal) => {
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+ console.log('Shutting down Discord Rich Presence..')
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+ DiscordWrapper.shutdownRPC()
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+ hasRPC = false
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+ proc = null
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+ })
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+ }
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+ } catch(err) {
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+ //launch_details_text.innerHTML = 'Error: ' + err.message;
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+ launch_details_text.innerHTML = 'Error: See log for details..';
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+ console.log(err)
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+ setTimeout(function(){
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+ launch_details.style.display = 'none'
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+ launch_content.style.display = 'inline-flex'
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+ }, 5000)
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+ }
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}
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}
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- } catch(err) {
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- //det_text.innerHTML = 'Error: ' + err.message;
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- det_text.innerHTML = 'Error: See log for details..';
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- console.log(err)
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- setTimeout(function(){
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- details.style.display = 'none'
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- content.style.display = 'inline-flex'
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- }, 5000)
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+
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+ // Disconnect from AssetExec
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+ aEx.disconnect()
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+
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}
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}
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- // Remove reference to tracker.
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- tracker = null
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})
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})
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- tracker.processDlQueues()
|
|
|
|
|
|
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+
|
|
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+ launch_details_text.innerHTML = 'Loading server information..'
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|
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+ currentProc = 'validateDistribution'
|
|
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|
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+ aEx.send({task: 0, content: currentProc, argsArr: [ConfigManager.getSelectedServer()]})
|
|
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}
|
|
}
|