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@@ -72,6 +72,15 @@ function setDownloadPercentage(value, max, percent = ((value/max)*100)){
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setLaunchPercentage(value, max, percent)
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setLaunchPercentage(value, max, percent)
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}
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}
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+/**
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+ * Enable or disable the launch button.
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+ *
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+ * @param {boolean} val True to enable, false to disable.
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+ */
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+function setLaunchEnabled(val){
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+ document.getElementById('launch_button').disabled = !val
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+}
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+
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// Bind launch button
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// Bind launch button
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document.getElementById('launch_button').addEventListener('click', function(e){
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document.getElementById('launch_button').addEventListener('click', function(e){
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console.log('Launching game..')
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console.log('Launching game..')
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@@ -95,7 +104,13 @@ document.getElementById('launch_button').addEventListener('click', function(e){
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})
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})
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// Bind selected server
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// Bind selected server
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-server_selection_button.innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
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+function updateSelectedServer(serverName){
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+ if(serverName == null){
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+ serverName = 'No Server Selected'
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+ }
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+ server_selection_button.innerHTML = '\u2022 ' + serverName
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+}
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+updateSelectedServer(AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name)
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server_selection_button.addEventListener('click', (e) => {
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server_selection_button.addEventListener('click', (e) => {
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e.target.blur()
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e.target.blur()
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toggleOverlay(true, 'serverSelectContent')
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toggleOverlay(true, 'serverSelectContent')
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@@ -157,9 +172,9 @@ const refreshMojangStatuses = async function(){
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document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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}
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}
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-const refreshServerStatus = async function(){
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+const refreshServerStatus = async function(fade = false){
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console.log('Refreshing Server Status')
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console.log('Refreshing Server Status')
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- const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
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+ const serv = AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer())
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let pLabel = 'SERVER'
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let pLabel = 'SERVER'
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let pVal = 'OFFLINE'
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let pVal = 'OFFLINE'
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@@ -176,16 +191,25 @@ const refreshServerStatus = async function(){
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console.warn('Unable to refresh server status, assuming offline.')
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console.warn('Unable to refresh server status, assuming offline.')
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console.debug(err)
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console.debug(err)
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}
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}
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- document.getElementById('landingPlayerLabel').innerHTML = pLabel
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- document.getElementById('player_count').innerHTML = pVal
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+ if(fade){
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+ $('#server_status_wrapper').fadeOut(250, () => {
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+ document.getElementById('landingPlayerLabel').innerHTML = pLabel
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+ document.getElementById('player_count').innerHTML = pVal
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+ $('#server_status_wrapper').fadeIn(500)
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+ })
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+ } else {
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+ document.getElementById('landingPlayerLabel').innerHTML = pLabel
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+ document.getElementById('player_count').innerHTML = pVal
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+ }
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+
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}
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}
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refreshMojangStatuses()
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refreshMojangStatuses()
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refreshServerStatus()
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refreshServerStatus()
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// Set refresh rate to once every 5 minutes.
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// Set refresh rate to once every 5 minutes.
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-let mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
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-let serverStatusListener = setInterval(refreshServerStatus, 300000)
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+let mojangStatusListener = setInterval(() => refreshMojangStatuses(true), 300000)
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+let serverStatusListener = setInterval(() => refreshServerStatus(true), 300000)
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/* System (Java) Scan */
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/* System (Java) Scan */
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