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@@ -35,8 +35,18 @@ document.addEventListener('readystatechange', function(){
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// Bind launch button
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document.getElementById('launch_button').addEventListener('click', function(e){
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console.log('Launching game..')
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- //testdownloads()
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- dlAsync()
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+ const jExe = ConfigManager.getJavaExecutable()
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+ if(jExe == null){
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+ asyncSystemScan()
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+ } else {
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+ AssetGuard._validateJavaBinary(jExe).then((v) => {
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+ if(v){
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+ dlAsync()
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+ } else {
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+ asyncSystemScan()
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+ }
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+ })
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+ }
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})
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// TODO convert this to dropdown menu.
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@@ -79,6 +89,64 @@ document.addEventListener('readystatechange', function(){
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}
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}, false)
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+/* Launch Progress Wrapper Functions */
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+
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+function toggleLaunchArea(loading){
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+ if(loading){
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+ launch_details.style.display = 'flex'
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+ launch_content.style.display = 'none'
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+ } else {
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+ launch_details.style.display = 'none'
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+ launch_content.style.display = 'inline-flex'
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+ }
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+}
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+
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+function setLaunchDetails(details){
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+ launch_details_text.innerHTML = details
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+}
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+
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+function setLaunchPercentage(value, max, percent = ((value/max)*100)){
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+ launch_progress.setAttribute('max', max)
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+ launch_progress.setAttribute('value', value)
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+ launch_progress_label.innerHTML = percent + '%'
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+}
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+
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+function setDownloadPercentage(value, max, percent = ((value/max)*100)){
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+ remote.getCurrentWindow().setProgressBar(value/max)
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+ setLaunchPercentage(value, max, percent)
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+}
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+
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+let sysAEx
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+let scanAt
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+
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+function asyncSystemScan(){
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+
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+ setLaunchDetails('Please wait..')
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+ toggleLaunchArea(true)
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+ setLaunchPercentage(0, 100)
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+
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+ sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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+ ConfigManager.getGameDirectory(),
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+ ConfigManager.getJavaExecutable()
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+ ])
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+
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+ sysAEx.on('message', (m) => {
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+ if(m.content === 'validateJava'){
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+ jPath = m.result
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+ console.log(m.result)
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+ sysAEx.disconnect()
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+ }
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+ })
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+
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+ setLaunchDetails('Checking system info..')
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+ sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
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+
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+}
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+
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+function overlayError(){
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+
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+}
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+
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// Keep reference to Minecraft Process
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let proc
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// Is DiscordRPC enabled
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@@ -89,7 +157,6 @@ const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]
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const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
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let aEx
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-let currentProc
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let serv
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let versionData
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let forgeData
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@@ -107,89 +174,86 @@ function dlAsync(login = true){
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}
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}
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- launch_details_text.innerHTML = 'Please wait..'
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- launch_progress.setAttribute('max', '100')
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- launch_details.style.display = 'flex'
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- launch_content.style.display = 'none'
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+ setLaunchDetails('Please wait..')
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+ toggleLaunchArea(true)
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+ setLaunchPercentage(0, 100)
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+ // Start AssetExec to run validations and downloads in a forked process.
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aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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ConfigManager.getGameDirectory(),
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ConfigManager.getJavaExecutable()
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])
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+ // Establish communications between the AssetExec and current process.
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aEx.on('message', (m) => {
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- if(currentProc === 'validateDistribution'){
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+ if(m.content === 'validateDistribution'){
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- launch_progress.setAttribute('value', 20)
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- launch_progress_label.innerHTML = '20%'
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+ setLaunchPercentage(20, 100)
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serv = m.result
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- console.log('forge stuff done')
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+ console.log('Forge Validation Complete.')
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// Begin version load.
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- launch_details_text.innerHTML = 'Loading version information..'
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- currentProc = 'loadVersionData'
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- aEx.send({task: 0, content: currentProc, argsArr: [serv.mc_version]})
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+ setLaunchDetails('Loading version information..')
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+ aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
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- } else if(currentProc === 'loadVersionData'){
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+ } else if(m.content === 'loadVersionData'){
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- launch_progress.setAttribute('value', 40)
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- launch_progress_label.innerHTML = '40%'
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+ setLaunchPercentage(40, 100)
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versionData = m.result
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+ console.log('Version data loaded.')
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// Begin asset validation.
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- launch_details_text.innerHTML = 'Validating asset integrity..'
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- currentProc = 'validateAssets'
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- aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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+ setLaunchDetails('Validating asset integrity..')
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+ aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
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- } else if(currentProc === 'validateAssets'){
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+ } else if(m.content === 'validateAssets'){
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- launch_progress.setAttribute('value', 60)
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- launch_progress_label.innerHTML = '60%'
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- console.log('assets done')
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+ setLaunchPercentage(60, 100)
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+ console.log('Asset Validation Complete')
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// Begin library validation.
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- launch_details_text.innerHTML = 'Validating library integrity..'
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- currentProc = 'validateLibraries'
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- aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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+ setLaunchDetails('Validating library integrity..')
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+ aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
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- } else if(currentProc === 'validateLibraries'){
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+ } else if(m.content === 'validateLibraries'){
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- launch_progress.setAttribute('value', 80)
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- launch_progress_label.innerHTML = '80%'
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- console.log('libs done')
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+ setLaunchPercentage(80, 100)
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+ console.log('Library validation complete.')
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// Begin miscellaneous validation.
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- launch_details_text.innerHTML = 'Validating miscellaneous file integrity..'
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- currentProc = 'validateMiscellaneous'
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- aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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+ setLaunchDetails('Validating miscellaneous file integrity..')
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+ aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
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- } else if(currentProc === 'validateMiscellaneous'){
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+ } else if(m.content === 'validateMiscellaneous'){
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- launch_progress.setAttribute('value', 100)
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- launch_progress_label.innerHTML = '100%'
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- console.log('files done')
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+ setLaunchPercentage(100, 100)
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+ console.log('File validation complete.')
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- launch_details_text.innerHTML = 'Downloading files..'
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- currentProc = 'processDlQueues'
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- aEx.send({task: 0, content: currentProc})
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+ // Download queued files.
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+ setLaunchDetails('Downloading files..')
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+ aEx.send({task: 0, content: 'processDlQueues'})
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+
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+ } else if(m.content === 'dl'){
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- } else if(currentProc === 'processDlQueues'){
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if(m.task === 0){
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- remote.getCurrentWindow().setProgressBar(m.value/m.total)
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- launch_progress.setAttribute('max', m.total)
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- launch_progress.setAttribute('value', m.value)
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- launch_progress_label.innerHTML = m.percent + '%'
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+
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+ setDownloadPercentage(m.value, m.total, m.percent)
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+
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} else if(m.task === 1){
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+
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+ // Download will be at 100%, remove the loading from the OS progress bar.
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remote.getCurrentWindow().setProgressBar(-1)
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- launch_details_text.innerHTML = 'Preparing to launch..'
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- currentProc = 'loadForgeData'
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- aEx.send({task: 0, content: currentProc, argsArr: [serv.id]})
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+ setLaunchDetails('Preparing to launch..')
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+ aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
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} else {
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+
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console.error('Unknown download data type.', m)
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+
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}
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- } else if(currentProc === 'loadForgeData'){
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+
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+ } else if(m.content === 'loadForgeData'){
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forgeData = m.result
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@@ -200,20 +264,27 @@ function dlAsync(login = true){
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const authUser = ConfigManager.getSelectedAccount();
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console.log('authu', authUser)
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let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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- launch_details_text.innerHTML = 'Launching game..'
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- try{
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+ setLaunchDetails('Launching game..')
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+ try {
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+ // Build Minecraft process.
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proc = pb.build()
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- launch_details_text.innerHTML = 'Done. Enjoy the server!'
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+ setLaunchDetails('Done. Enjoy the server!')
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+
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+ // Attach a temporary listener to the client output.
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+ // Will wait for a certain bit of text meaning that
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+ // the client application has started, and we can hide
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+ // the progress bar stuff.
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const tempListener = function(data){
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if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
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- launch_details.style.display = 'none'
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- launch_content.style.display = 'inline-flex'
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+ toggleLaunchArea(false)
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if(hasRPC){
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DiscordWrapper.updateDetails('Loading game..')
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}
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proc.stdout.removeListener('data', tempListener)
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}
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}
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+
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+ // Listener for Discord RPC.
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const gameStateChange = function(data){
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if(servJoined.test(data)){
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DiscordWrapper.updateDetails('Exploring the Realm!')
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@@ -221,9 +292,12 @@ function dlAsync(login = true){
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DiscordWrapper.updateDetails('Idling on Main Menu')
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}
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}
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+
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+ // Bind listeners to stdout.
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proc.stdout.on('data', tempListener)
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proc.stdout.on('data', gameStateChange)
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- // Init Discord Hook (Untested)
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+
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+ // Init Discord Hook
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const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
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if(distro.discord != null && serv.discord != null){
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DiscordWrapper.initRPC(distro.discord, serv.discord)
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@@ -235,14 +309,18 @@ function dlAsync(login = true){
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proc = null
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})
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}
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+
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} catch(err) {
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- //launch_details_text.innerHTML = 'Error: ' + err.message;
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- launch_details_text.innerHTML = 'Error: See log for details..';
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+
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+ // Show that there was an error then hide the
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+ // progress area. Maybe switch this to an error
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+ // alert in the future. TODO
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+ setLaunchDetails('Error: See log for details..')
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console.log(err)
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setTimeout(function(){
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- launch_details.style.display = 'none'
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- launch_content.style.display = 'inline-flex'
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+ toggleLaunchArea(false)
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}, 5000)
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+
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}
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}
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@@ -252,7 +330,9 @@ function dlAsync(login = true){
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}
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})
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- launch_details_text.innerHTML = 'Loading server information..'
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- currentProc = 'validateDistribution'
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- aEx.send({task: 0, content: currentProc, argsArr: [ConfigManager.getSelectedServer()]})
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+ // Begin Validations
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+
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+ // Validate Forge files.
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+ setLaunchDetails('Loading server information..')
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+ aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
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}
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