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@@ -1,170 +0,0 @@
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-const $ = require('jquery');
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-const remote = require('electron').remote
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-const shell = require('electron').shell
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-const path = require('path')
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-const os = require('os');
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-const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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-const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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-const mojang = require('mojang')
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-const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js'))
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-
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-$(document).on('ready', function(){
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- console.log('okay');
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-})
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-
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-document.onreadystatechange = function () {
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- if (document.readyState == "complete") {
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-
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- // Bind close button.
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- document.getElementById("frame_btn_close").addEventListener("click", function (e) {
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- const window = remote.getCurrentWindow()
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- window.close()
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- })
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-
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- // Bind restore down button.
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- document.getElementById("frame_btn_restoredown").addEventListener("click", function (e) {
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- const window = remote.getCurrentWindow()
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- if(window.isMaximized()){
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- window.unmaximize();
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- } else {
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- window.maximize()
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- }
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- })
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-
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- // Bind minimize button.
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- document.getElementById("frame_btn_minimize").addEventListener("click", function (e) {
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- const window = remote.getCurrentWindow()
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- window.minimize()
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- })
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-
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- // Bind launch button
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- document.getElementById("launch_button").addEventListener('click', function(e){
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- console.log('Launching game..')
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- testdownloads()
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- })
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-
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- // Bind progress bar length to length of bot wrapper
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- const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
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- const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
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- const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
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- document.getElementById("launch_details").style.maxWidth = targetWidth
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- document.getElementById("launch_progress").style.width = targetWidth2
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- document.getElementById("launch_details_right").style.maxWidth = targetWidth2
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- document.getElementById("launch_progress_label").style.width = targetWidth3
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- }
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-}
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-
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-// Open web links in the user's default browser.
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-$(document).on('click', 'a[href^="http"]', function(event) {
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- event.preventDefault();
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- //console.log(os.homedir())
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- shell.openExternal(this.href)
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-})
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-
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-testdownloads = async function(){
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- const content = document.getElementById("launch_content")
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- const details = document.getElementById("launch_details")
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- const progress = document.getElementById("launch_progress")
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- const progress_text = document.getElementById("launch_progress_label")
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- const det_text = document.getElementById("launch_details_text")
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-
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- det_text.innerHTML = 'Please wait..'
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- progress.setAttribute('max', '100')
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- details.style.display = 'flex'
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- content.style.display = 'none'
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-
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- det_text.innerHTML = 'Loading version information..'
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- const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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- progress.setAttribute('value', 20)
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- progress_text.innerHTML = '20%'
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-
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- det_text.innerHTML = 'Validating asset integrity..'
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- await ag.validateAssets(versionData, GAME_DIRECTORY)
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- progress.setAttribute('value', 40)
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- progress_text.innerHTML = '40%'
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- console.log('assets done')
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-
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- det_text.innerHTML = 'Validating library integrity..'
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- await ag.validateLibraries(versionData, GAME_DIRECTORY)
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- progress.setAttribute('value', 60)
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- progress_text.innerHTML = '60%'
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- console.log('libs done')
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-
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- det_text.innerHTML = 'Validating miscellaneous file integrity..'
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- await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
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- progress.setAttribute('value', 80)
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- progress_text.innerHTML = '80%'
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- console.log('files done')
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-
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- det_text.innerHTML = 'Validating server distribution files..'
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- const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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- progress.setAttribute('value', 100)
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- progress_text.innerHTML = '100%'
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- console.log('forge stuff done')
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-
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- det_text.innerHTML = 'Downloading files..'
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- ag.instance.on('totaldlprogress', function(data){
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- progress.setAttribute('max', data.total)
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- progress.setAttribute('value', data.acc)
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- progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
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- })
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-
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- ag.instance.on('dlcomplete', async function(){
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- det_text.innerHTML = 'Preparing to launch..'
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- const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
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- const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
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- name: 'Minecraft',
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- version: 1
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- })
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- let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
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- det_text.innerHTML = 'Launching game..'
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- let proc;
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- try{
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- proc = pb.build()
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- det_text.innerHTML = 'Done. Enjoy the server!'
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- } catch(err) {
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- //det_text.innerHTML = 'Error: ' + err.message;
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- det_text.innerHTML = 'Error: See log for details..';
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- }
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- setTimeout(function(){
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- details.style.display = 'none'
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- content.style.display = 'inline-flex'
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- }, 5000)
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- })
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- ag.processDlQueues()
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-}
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-
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-/**
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- * Opens DevTools window if you type "wcdev" in sequence.
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- * This will crash the program if you are using multiple
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- * DevTools, for example the chrome debugger in VS Code.
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- */
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-const match = [87, 67, 68, 69, 86]
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-let at = 0;
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-
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-document.addEventListener('keydown', function (e) {
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- switch(e.keyCode){
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- case match[0]:
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- if(at === 0) ++at
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- break
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- case match[1]:
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- if(at === 1) ++at
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- break
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- case match[2]:
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- if(at === 2) ++at
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- break
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- case match[3]:
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- if(at === 3) ++at
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- break
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- case match[4]:
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- if(at === 4) ++at
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- break
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- default:
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- at = 0
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- }
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- if(at === 5) {
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- var window = remote.getCurrentWindow()
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- window.toggleDevTools()
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- at = 0
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- }
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-})
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