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@@ -1,4 +1,27 @@
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-/* Requirements */
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+/**
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+ * AssetGuard
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+ *
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+ * This module aims to provide a comprehensive and stable method for processing
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+ * and downloading game assets for the WesterosCraft server. A central object
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+ * stores download meta for several identifiers (categories). This meta data
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+ * is initially empty until one of the module's processing functions are called.
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+ * That function will process the corresponding asset index and validate any exisitng
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+ * local files. If a file is missing or fails validation, it will be placed into an
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+ * array which acts as a queue. This queue is wrapped in a download tracker object
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+ * so that essential information can be cached. The download tracker object is then
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+ * assigned as the value of the identifier in the central object. These download
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+ * trackers will remain idle until an async process is started to process them.
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+ *
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+ * Once the async process is started, any enqueued assets will be downloaded. The central
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+ * object will emit events throughout the download whose name correspond to the identifier
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+ * being processed. For example, if the 'assets' identifier was being processed, whenever
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+ * the download stream recieves data, the event 'assetsdlprogress' will be emitted off of
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+ * the central object instance. This can be listened to by external modules allowing for
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+ * categorical tracking of the downloading process.
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+ *
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+ * @module assetguard
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+ */
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+//Requirements
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const fs = require('fs')
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const request = require('request')
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const path = require('path')
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@@ -10,7 +33,17 @@ const {remote} = require('electron')
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/* Classes */
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+/** Class representing a base asset. */
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class Asset{
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+ /**
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+ * Create an asset.
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+ *
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+ * @param {any} id - id of the asset.
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+ * @param {String} hash - hash value of the asset.
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+ * @param {Number} size - size in bytes of the asset.
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+ * @param {String} from - url where the asset can be found.
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+ * @param {String} to - absolute local file path of the asset.
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+ */
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constructor(id, hash, size, from, to){
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this.id = id
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this.hash = hash
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@@ -20,8 +53,12 @@ class Asset{
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}
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}
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+/** Class representing a mojang library. */
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class Library extends Asset{
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+ /**
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+ * Converts the process.platform OS names to match mojang's OS names.
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+ */
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static mojangFriendlyOS(){
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const opSys = process.platform
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if (opSys === 'darwin') {
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@@ -35,6 +72,16 @@ class Library extends Asset{
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}
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}
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+ /**
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+ * Checks whether or not a library is valid for download on a particular OS, following
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+ * the rule format specified in the mojang version data index. If the allow property has
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+ * an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
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+ * property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
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+ * the one specified.
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+ *
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+ * @param {Object} rules - the Library's download rules.
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+ * @returns {Boolean} - true if the Library follows the specified rules, otherwise false.
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+ */
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static validateRules(rules){
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if(rules == null) return true
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@@ -60,14 +107,37 @@ class Library extends Asset{
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}
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}
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+/**
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+ * Class representing a download tracker. This is used to store meta data
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+ * about a download queue, including the queue itself.
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+ */
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class DLTracker {
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+ /**
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+ * Create a DLTracker
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+ *
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+ * @param {Array.<Asset>} dlqueue - an array containing assets queued for download.
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+ * @param {Number} dlsize - the combined size of each asset in the download queue array.
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+ */
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constructor(dlqueue, dlsize){
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this.dlqueue = dlqueue
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this.dlsize = dlsize
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}
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}
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+/**
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+ * Central object class used for control flow. This object stores data about
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+ * categories of downloads. Each category is assigned an identifier with a
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+ * DLTracker object as its value. Combined information is also stored, such as
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+ * the total size of all the queued files in each category. This event is used
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+ * to emit events so that external modules can listen into processing done in
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+ * this module.
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+ */
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class AssetGuard extends EventEmitter{
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+ /**
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+ * AssetGuard class should only ever have one instance which is defined in
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+ * this module. On creation the object's properties are never-null default
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+ * values. Each identifier is resolved to an empty DLTracker.
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+ */
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constructor(){
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super()
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this.totaldlsize = 0;
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@@ -79,11 +149,18 @@ class AssetGuard extends EventEmitter{
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}
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//Instance of AssetGuard
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-
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const instance = new AssetGuard()
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-/* Utility Functions */
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+// Utility Functions
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+/**
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+ * Validate that a file exists and matches a given hash value.
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+ *
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+ * @param {String} filePath - the path of the file to validate.
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+ * @param {String} algo - the hash algorithm to check against.
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+ * @param {String} hash - the existing hash to check against.
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+ * @returns {Boolean} - true if the file exists and calculated hash matches the given hash, otherwise false.
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+ */
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validateLocal = function(filePath, algo, hash){
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if(fs.existsSync(filePath)){
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let fileName = path.basename(filePath)
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@@ -96,12 +173,64 @@ validateLocal = function(filePath, algo, hash){
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return false;
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}
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+/**
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+ * Initiate an async download process for an AssetGuard DLTracker.
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+ *
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+ * @param {String} identifier - the identifier of the AssetGuard DLTracker.
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+ * @param {Number} limit - optional. The number of async processes to run in parallel.
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+ * @returns {Boolean} - true if the process began, otherwise false.
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+ */
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+function startAsyncProcess(identifier, limit = 5){
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+ let win = remote.getCurrentWindow()
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+
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+ let acc = 0
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+ const concurrentDlQueue = instance[identifier].dlqueue.slice(0)
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+ if(concurrentDlQueue.length === 0){
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+ return false
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+ } else {
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+ async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
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+ mkpath.sync(path.join(asset.to, ".."))
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+ let req = request(asset.from)
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+ let writeStream = fs.createWriteStream(asset.to)
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+ req.pipe(writeStream)
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+ req.on('data', function(chunk){
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+ instance.progress += chunk.length
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+ acc += chunk.length
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+ instance.emit(identifier + 'dlprogress', acc)
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+ //console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
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+ win.setProgressBar(instance.progress/instance.totaldlsize)
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+ })
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+ writeStream.on('close', cb)
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+ }, function(err){
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+ if(err){
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+ instance.emit(identifier + 'dlerror')
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+ console.log('An item in ' + identifier + ' failed to process');
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+ } else {
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+ instance.emit(identifier + 'dlcomplete')
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+ console.log('All ' + identifier + ' have been processed successfully')
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+ }
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+ instance.totaldlsize -= instance[identifier].dlsize
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+ instance[identifier] = new DLTracker([], 0)
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+ if(instance.totaldlsize === 0) {
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+ win.setProgressBar(-1)
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+ instance.emit('dlcomplete')
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+ }
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+ })
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+ return true
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+ }
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+}
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+
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/* Validation Functions */
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/**
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- * Load version asset index.
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+ * Loads the version data for a given minecraft version.
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+ *
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+ * @param {String} version - the game version for which to load the index data.
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+ * @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
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+ * @param {Boolean} force - optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
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+ * @returns {Promise.<Object>} - Promise which resolves to the version data object.
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*/
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-loadVersionData = function(version, basePath, force = false){
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+function loadVersionData(version, basePath, force = false){
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return new Promise(function(fulfill, reject){
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const name = version + '.json'
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const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
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@@ -124,11 +253,14 @@ loadVersionData = function(version, basePath, force = false){
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}
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/**
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- * Public asset validation method.
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+ * Public asset validation function. This function will handle the validation of assets.
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+ * It will parse the asset index specified in the version data, analyzing each
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+ * asset entry. In this analysis it will check {todo finish later i'm tired ZZzzzz}
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+ *
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*/
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-validateAssets = function(versionData, basePath, force = false){
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+function validateAssets(versionData, basePath, force = false){
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return new Promise(function(fulfill, reject){
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- assetChainIndexData(versionData, basePath, force).then(() => {
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+ _assetChainIndexData(versionData, basePath, force).then(() => {
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fulfill()
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})
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})
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@@ -136,7 +268,7 @@ validateAssets = function(versionData, basePath, force = false){
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//Chain the asset tasks to provide full async. The below functions are private.
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-assetChainIndexData = function(versionData, basePath, force = false){
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+function _assetChainIndexData(versionData, basePath, force = false){
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return new Promise(function(fulfill, reject){
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//Asset index constants.
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const assetIndex = versionData.assetIndex
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@@ -151,20 +283,20 @@ assetChainIndexData = function(versionData, basePath, force = false){
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const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
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stream.on('finish', function() {
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data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
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- assetChainValidateAssets(versionData, basePath, data).then(() => {
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+ _assetChainValidateAssets(versionData, basePath, data).then(() => {
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fulfill()
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})
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})
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} else {
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data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
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- assetChainValidateAssets(versionData, basePath, data).then(() => {
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+ _assetChainValidateAssets(versionData, basePath, data).then(() => {
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fulfill()
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})
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}
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})
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}
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-assetChainValidateAssets = function(versionData, basePath, indexData){
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+_assetChainValidateAssets = function(versionData, basePath, indexData){
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return new Promise(function(fulfill, reject){
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//Asset constants
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@@ -225,75 +357,80 @@ validateLibraries = function(versionData, basePath){
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})
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}
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-runQueue = function(){
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- this.progress = 0;
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- let win = remote.getCurrentWindow()
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+/**
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+ * Public miscellaneous mojang file validation function.
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+ */
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+validateMiscellaneous = function(versionData, basePath){
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+ return new Promise(async function(fulfill, reject){
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+ await validateClient(versionData, basePath)
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+ await validateLogConfig(versionData, basePath)
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+ fulfill()
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+ })
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+}
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- //Start asset download
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- let assetacc = 0;
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- const concurrentAssetDlQueue = instance.assets.dlqueue.slice(0)
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- async.eachLimit(concurrentAssetDlQueue, 20, function(asset, cb){
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- mkpath.sync(path.join(asset.to, ".."))
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- let req = request(asset.from)
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- let writeStream = fs.createWriteStream(asset.to)
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- req.pipe(writeStream)
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- req.on('data', function(chunk){
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- instance.progress += chunk.length
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- assetacc += chunk.length
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- instance.emit('assetdata', assetacc)
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- console.log('Asset Progress', assetacc/instance.assets.dlsize)
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- win.setProgressBar(instance.progress/instance.totaldlsize)
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- //console.log('Total Progress', instance.progress/instance.totaldlsize)
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- })
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- writeStream.on('close', cb)
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- }, function(err){
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- if(err){
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- instance.emit('asseterr')
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- console.log('An asset failed to process');
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+//Validate client - artifact renamed from client.jar to '{version}'.jar.
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+validateClient = function(versionData, basePath, force = false){
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+ return new Promise(function(fulfill, reject){
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+ const clientData = versionData.downloads.client
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+ const version = versionData.id
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+ const targetPath = path.join(basePath, 'versions', version)
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+ const targetFile = version + '.jar'
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+
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+ let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
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+
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+ if(!validateLocal(client.to, 'sha1', client.hash) || force){
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+ instance.files.dlqueue.push(client)
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+ instance.files.dlsize += client.size*1
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+ fulfill()
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} else {
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- instance.emit('assetdone')
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- console.log('All assets have been processed successfully')
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+ fulfill()
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}
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- instance.totaldlsize -= instance.assets.dlsize
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- instance.assets = new DLTracker([], 0)
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- win.setProgressBar(-1)
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})
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+}
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- //Start library download
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- let libacc = 0
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- const concurrentLibraryDlQueue = instance.libraries.dlqueue.slice(0)
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- async.eachLimit(concurrentLibraryDlQueue, 1, function(lib, cb){
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- mkpath.sync(path.join(lib.to, '..'))
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- let req = request(lib.from)
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- let writeStream = fs.createWriteStream(lib.to)
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- req.pipe(writeStream)
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-
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- req.on('data', function(chunk){
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- instance.progress += chunk.length
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- libacc += chunk.length
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- instance.emit('librarydata', libacc)
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- console.log('Library Progress', libacc/instance.libraries.dlsize)
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- win.setProgressBar(instance.progress/instance.totaldlsize)
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- })
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- writeStream.on('close', cb)
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- }, function(err){
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- if(err){
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- instance.emit('libraryerr')
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- console.log('A library failed to process');
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+//Validate log config.
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+validateLogConfig = function(versionData, basePath){
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+ return new Promise(function(fulfill, reject){
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+ const client = versionData.logging.client
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+ const file = client.file
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+ const targetPath = path.join(basePath, 'assets', 'log_configs')
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+
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+ let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
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+
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+ if(!validateLocal(logConfig.to, 'sha1', logConfig.hash)){
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+ instance.files.dlqueue.push(logConfig)
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+ instance.files.dlsize += client.size*1
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+ fulfill()
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} else {
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- instance.emit('librarydone')
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- console.log('All libraries have been processed successfully');
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+ fulfill()
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}
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- instance.totaldlsize -= instance.libraries.dlsize
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- instance.libraries = new DLTracker([], 0)
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- win.setProgressBar(-1)
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})
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}
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+processDlQueues = function(identifiers = [{id:'assets', limit:20}, {id:'libraries', limit:5}, {id:'files', limit:5}]){
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+ this.progress = 0;
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+ let win = remote.getCurrentWindow()
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+
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+ let shouldFire = true
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+
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+ for(let i=0; i<identifiers.length; i++){
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+ let iden = identifiers[i]
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+ let r = startAsyncProcess(iden.id, iden.limit)
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+ if(r) shouldFire = false
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+ }
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+
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+ if(shouldFire){
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+ instance.emit('dlcomplete')
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+ }
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+}
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+
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module.exports = {
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loadVersionData,
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validateAssets,
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validateLibraries,
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- runQueue,
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- instance
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+ validateMiscellaneous,
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+ processDlQueues,
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+ instance,
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+ Asset,
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+ Library
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}
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