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@@ -1,19 +1,6 @@
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-const cp = require('child_process')
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-const path = require('path')
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-const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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-const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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+// Requirements
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+const path = require('path')
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const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
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-const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
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-const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
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-const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
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-const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
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-const {URL} = require('url')
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-
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-let mojangStatusListener
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-let serverStatusListener
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-
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-// Launch Elements
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-let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
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// Synchronous Listener
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document.addEventListener('readystatechange', function(){
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@@ -27,98 +14,7 @@ document.addEventListener('readystatechange', function(){
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}
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if (document.readyState === 'interactive'){
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-
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- // Save a reference to the launch elements.
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- launch_content = document.getElementById('launch_content')
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- launch_details = document.getElementById('launch_details')
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- launch_progress = document.getElementById('launch_progress')
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- launch_progress_label = document.getElementById('launch_progress_label')
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- launch_details_text = document.getElementById('launch_details_text')
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-
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- // Bind launch button
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- document.getElementById('launch_button').addEventListener('click', function(e){
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- console.log('Launching game..')
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- const jExe = ConfigManager.getJavaExecutable()
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- if(jExe == null){
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- asyncSystemScan()
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- } else {
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-
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- setLaunchDetails('Please wait..')
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- toggleLaunchArea(true)
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- setLaunchPercentage(0, 100)
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-
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- AssetGuard._validateJavaBinary(jExe).then((v) => {
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- if(v){
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- dlAsync()
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- } else {
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- asyncSystemScan()
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- }
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- })
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- }
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- })
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-
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- // TODO convert this to dropdown menu.
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- // Bind selected server
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- document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
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-
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-
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- // Update Mojang Status Color
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- const refreshMojangStatuses = async function(){
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- console.log('Refreshing Mojang Statuses..')
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- let status = 'grey'
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- try {
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- const statuses = await Mojang.status()
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- greenCount = 0
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- for(let i=0; i<statuses.length; i++){
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- if(statuses[i].status === 'yellow' && status !== 'red'){
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- status = 'yellow'
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- continue
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- } else if(statuses[i].status === 'red'){
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- status = 'red'
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- break
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- }
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- ++greenCount
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- }
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- if(greenCount == statuses.length){
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- status = 'green'
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- }
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- } catch (err) {
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- console.warn('Unable to refresh Mojang service status.')
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- console.debug(err)
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- }
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- document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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- }
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-
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- const refreshServerStatus = async function(){
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- console.log('Refreshing Server Status')
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- const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
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-
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- let pLabel = 'SERVER'
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- let pVal = 'OFFLINE'
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-
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- try {
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- const serverURL = new URL('my://' + serv.server_ip)
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- const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
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- if(servStat.online){
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- pLabel = 'PLAYERS'
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- pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
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- }
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-
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- } catch (err) {
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- console.warn('Unable to refresh server status, assuming offline.')
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- console.debug(err)
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- }
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- document.getElementById('landingPlayerLabel').innerHTML = pLabel
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- document.getElementById('player_count').innerHTML = pVal
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- }
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-
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- refreshMojangStatuses()
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- refreshServerStatus()
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-
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- // Set refresh rate to once every 5 minutes.
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- mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
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- serverStatusListener = setInterval(refreshServerStatus, 300000)
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-
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+
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}
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}, false)
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@@ -260,329 +156,3 @@ function setDownloadPercentage(value, max, percent = ((value/max)*100)){
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setLaunchPercentage(value, max, percent)
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}
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-/* System (Java) Scan */
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-
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-let sysAEx
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-let scanAt
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-
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-function asyncSystemScan(launchAfter = true){
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-
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- setLaunchDetails('Please wait..')
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- toggleLaunchArea(true)
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- setLaunchPercentage(0, 100)
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-
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- // Fork a process to run validations.
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- sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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- ConfigManager.getGameDirectory(),
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- ConfigManager.getJavaExecutable()
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- ])
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-
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- sysAEx.on('message', (m) => {
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- if(m.content === 'validateJava'){
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-
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- if(m.result == null){
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- // If the result is null, no valid Java installation was found.
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- // Show this information to the user.
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- setOverlayContent(
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- 'No Compatible<br>Java Installation Found',
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- 'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
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- 'Install Java',
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- 'Install Manually'
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- )
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- setOverlayHandler(() => {
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- setLaunchDetails('Preparing Java Download..')
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- sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
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- toggleOverlay(false)
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- })
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- setDismissHandler(() => {
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- $('#overlayContent').fadeOut(250, () => {
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- //$('#overlayDismiss').toggle(false)
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- setOverlayContent(
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- 'Don\'t Forget!<br>Java is Required',
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- 'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
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- 'I Understand',
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- 'Go Back'
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- )
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- setOverlayHandler(() => {
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- toggleLaunchArea(false)
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- toggleOverlay(false)
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- })
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- setDismissHandler(() => {
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- toggleOverlay(false, true)
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- asyncSystemScan()
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- })
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- $('#overlayContent').fadeIn(250)
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- })
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- })
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- toggleOverlay(true, true)
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-
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- // TODO Add option to not install Java x64.
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-
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- } else {
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- // Java installation found, use this to launch the game.
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- ConfigManager.setJavaExecutable(m.result)
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- ConfigManager.save()
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- if(launchAfter){
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- dlAsync()
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- }
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- sysAEx.disconnect()
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- }
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-
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- } else if(m.content === '_enqueueOracleJRE'){
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-
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- if(m.result === true){
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-
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- // Oracle JRE enqueued successfully, begin download.
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- setLaunchDetails('Downloading Java..')
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- sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
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-
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- } else {
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-
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- // Oracle JRE enqueue failed. Probably due to a change in their website format.
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- // User will have to follow the guide to install Java.
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- setOverlayContent(
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- 'Unexpected Issue:<br>Java Download Failed',
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- 'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
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- 'I Understand'
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- )
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- setOverlayHandler(() => {
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- toggleOverlay(false)
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- toggleLaunchArea(false)
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- })
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- toggleOverlay(true)
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- sysAEx.disconnect()
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-
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- }
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-
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- } else if(m.content === 'dl'){
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-
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- if(m.task === 0){
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- // Downloading..
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- setDownloadPercentage(m.value, m.total, m.percent)
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- } else if(m.task === 1){
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- // Download will be at 100%, remove the loading from the OS progress bar.
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- remote.getCurrentWindow().setProgressBar(-1)
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-
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- // Wait for extration to complete.
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- setLaunchDetails('Extracting..')
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-
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- } else if(m.task === 2){
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-
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- // Extraction completed successfully.
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- ConfigManager.setJavaExecutable(m.jPath)
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- ConfigManager.save()
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-
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- setLaunchDetails('Java Installed!')
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-
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- if(launchAfter){
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- dlAsync()
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- }
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-
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- sysAEx.disconnect()
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- } else {
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- console.error('Unknown download data type.', m)
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- }
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- }
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- })
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-
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- // Begin system Java scan.
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- setLaunchDetails('Checking system info..')
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- sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
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-
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-}
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-
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-// Keep reference to Minecraft Process
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-let proc
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-// Is DiscordRPC enabled
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-let hasRPC = false
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-// Joined server regex
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-const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
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-const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
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-const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
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-
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-let aEx
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-let serv
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-let versionData
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-let forgeData
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-
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-function dlAsync(login = true){
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-
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- // Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
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- // launching the game.
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-
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- if(login) {
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- if(ConfigManager.getSelectedAccount() == null){
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- console.error('login first.')
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- //in devtools AuthManager.addAccount(username, pass)
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- return
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- }
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- }
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-
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- setLaunchDetails('Please wait..')
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- toggleLaunchArea(true)
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- setLaunchPercentage(0, 100)
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-
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- // Start AssetExec to run validations and downloads in a forked process.
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- aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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- ConfigManager.getGameDirectory(),
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- ConfigManager.getJavaExecutable()
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- ])
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-
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- // Establish communications between the AssetExec and current process.
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- aEx.on('message', (m) => {
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- if(m.content === 'validateDistribution'){
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-
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- setLaunchPercentage(20, 100)
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- serv = m.result
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- console.log('Forge Validation Complete.')
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-
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- // Begin version load.
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- setLaunchDetails('Loading version information..')
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- aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
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-
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- } else if(m.content === 'loadVersionData'){
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-
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- setLaunchPercentage(40, 100)
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- versionData = m.result
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- console.log('Version data loaded.')
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-
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- // Begin asset validation.
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- setLaunchDetails('Validating asset integrity..')
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- aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
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-
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- } else if(m.content === 'validateAssets'){
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-
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- // Asset validation can *potentially* take longer, so let's track progress.
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- if(m.task === 0){
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- const perc = (m.value/m.total)*20
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- setLaunchPercentage(40+perc, 100, parseInt(40+perc))
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- } else {
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- setLaunchPercentage(60, 100)
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- console.log('Asset Validation Complete')
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-
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- // Begin library validation.
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- setLaunchDetails('Validating library integrity..')
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- aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
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- }
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-
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- } else if(m.content === 'validateLibraries'){
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-
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- setLaunchPercentage(80, 100)
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- console.log('Library validation complete.')
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-
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- // Begin miscellaneous validation.
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- setLaunchDetails('Validating miscellaneous file integrity..')
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- aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
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-
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- } else if(m.content === 'validateMiscellaneous'){
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-
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- setLaunchPercentage(100, 100)
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- console.log('File validation complete.')
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-
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- // Download queued files.
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- setLaunchDetails('Downloading files..')
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- aEx.send({task: 0, content: 'processDlQueues'})
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-
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- } else if(m.content === 'dl'){
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-
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- if(m.task === 0){
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-
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- setDownloadPercentage(m.value, m.total, m.percent)
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-
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- } else if(m.task === 1){
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-
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- // Download will be at 100%, remove the loading from the OS progress bar.
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- remote.getCurrentWindow().setProgressBar(-1)
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-
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- setLaunchDetails('Preparing to launch..')
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- aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
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-
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- } else {
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-
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- console.error('Unknown download data type.', m)
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-
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- }
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-
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- } else if(m.content === 'loadForgeData'){
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-
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- forgeData = m.result
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-
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- if(login) {
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- //if(!(await AuthManager.validateSelected())){
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- //
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- //}
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- const authUser = ConfigManager.getSelectedAccount()
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- console.log('authu', authUser)
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- let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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- setLaunchDetails('Launching game..')
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- try {
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- // Build Minecraft process.
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- proc = pb.build()
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- setLaunchDetails('Done. Enjoy the server!')
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-
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- // Attach a temporary listener to the client output.
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- // Will wait for a certain bit of text meaning that
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- // the client application has started, and we can hide
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- // the progress bar stuff.
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- const tempListener = function(data){
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- if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
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- toggleLaunchArea(false)
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- if(hasRPC){
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- DiscordWrapper.updateDetails('Loading game..')
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- }
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- proc.stdout.removeListener('data', tempListener)
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- }
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- }
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-
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- // Listener for Discord RPC.
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- const gameStateChange = function(data){
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- if(servJoined.test(data)){
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- DiscordWrapper.updateDetails('Exploring the Realm!')
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- } else if(gameJoined.test(data)){
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- DiscordWrapper.updateDetails('Idling on Main Menu')
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- }
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|
|
- }
|
|
|
-
|
|
|
- // Bind listeners to stdout.
|
|
|
- proc.stdout.on('data', tempListener)
|
|
|
- proc.stdout.on('data', gameStateChange)
|
|
|
-
|
|
|
- // Init Discord Hook
|
|
|
- const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
|
|
|
- if(distro.discord != null && serv.discord != null){
|
|
|
- DiscordWrapper.initRPC(distro.discord, serv.discord)
|
|
|
- hasRPC = true
|
|
|
- proc.on('close', (code, signal) => {
|
|
|
- console.log('Shutting down Discord Rich Presence..')
|
|
|
- DiscordWrapper.shutdownRPC()
|
|
|
- hasRPC = false
|
|
|
- proc = null
|
|
|
- })
|
|
|
- }
|
|
|
-
|
|
|
- } catch(err) {
|
|
|
-
|
|
|
- // Show that there was an error then hide the
|
|
|
- // progress area. Maybe switch this to an error
|
|
|
- // alert in the future. TODO
|
|
|
- setLaunchDetails('Error: See log for details..')
|
|
|
- console.log(err)
|
|
|
- setTimeout(function(){
|
|
|
- toggleLaunchArea(false)
|
|
|
- }, 5000)
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Disconnect from AssetExec
|
|
|
- aEx.disconnect()
|
|
|
-
|
|
|
- }
|
|
|
- })
|
|
|
-
|
|
|
- // Begin Validations
|
|
|
-
|
|
|
- // Validate Forge files.
|
|
|
- setLaunchDetails('Loading server information..')
|
|
|
- aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
|
|
|
-}
|